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12090113

14
Posts
6
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A member registered Jun 20, 2023 · View creator page →

Creator of

Recent community posts

Very creative concept! I like that the characters and positions are randomized every time, it makes it interesting to play again. Though when I slow time with space, it seems to get stuck in slow-mo.

Don't forget that every time you eat a diver, you can make another egg! And, while the divers do run away from you, they still aren't very smart. If you split your swarm and also flank them from behind, they will run right into your fish and get eaten!

Remember that you can make more than one egg! Every time you eat a diver, your food bar on the bottom right fills up, allowing you to make another egg when you press E.

Thanks! Yeah, the objective isn't very well conveyed. On the submarine, you can eat the gun and the sail (the big thing on the top), and then once you eat the remaining diver guys you win the game.

Thanks! All the sounds are actually my voice distorted to oblivion by my sound designer, so I'm glad you appreciated them.

Excellent procedural pizza system! I mean uh... 1/4 stars BAD PIZZA!

Thanks! Yeah, the description is a bit misleading, and it's not very clear which parts of the submarine are munchable. You can eat the gun and the sail (the big thing on the top), and then you win the game. You are the first to mention the music, my sound designer appreciates it!

Very clever concept, and relatively accurate to the original too.

Very fun to play for such a stylistically simple game. I enjoyed trying to find all the endings. Impressive that you did all this with a custom game engine.

Very fun to play! Would love to see some more difficult levels with this mechanic in the future.

A funny pun on the theme for such a serious and unforgiving game. I'm always a fan of realistic space games, and I'm impressed you pulled one off in the 48 hours. Though I would have preferred w and s to be forward and backward, with maybe control and shift for up and down.

Yep!

That is true. I guess I should have added space bar + click and drag camera movement to accommodate for that.

You can also move the camera just by zooming, as it zooms towards/away from your mouse pointer. No need for a middle mouse click.