Very fun, I would love to see where this idea can be taken further
Play game
They Need To Go Shallower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #270 | 4.321 | 4.321 |
Overall | #475 | 3.881 | 3.881 |
Creativity | #803 | 3.840 | 3.840 |
Enjoyment | #960 | 3.481 | 3.481 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It is a deep sea submarine game, except rather than having to fend off the hungry sea monsters, you are the hungry sea monsters!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very fun, I would love to see where this idea can be taken further
So creative! The art style and how you handle lighting create a very unique atmosphere that fits so well with your theme. Such a great vibe, and love the gameplay too it was very fun to play. Congrats on your great woork!
It was such a great experience, both music and art are amazing and create an incredible atmosphere.
Good Job!
Pretty cool! Rarely see RTS games nowadays so always glad to see one.
Controls are VERY intuitive, tutorial was really well implemented.
Theme and artstyle work together really well. Good job!
Ohh this game is very fun. I personally loved the gameplay. Good Job !
I love how the game looks, very stylish and simple. Wish the game was a bit longer but overall amazing job!
Very clever although it was tough to figure out what pressing E does
1. 4 for enjoyment. the game is really short (ik it's a gamejam, but RTS that lasts foe a minute or two?) and at first it was interesting, but then the divers didn't really attack, so it was yeasy to accumulate an army of fish. and after the first diver, with 2 egg sacks it is a child's play to destroy the submarine. (i thought to put 3 stars, but decided to add 1 star for the atmosphere, and after re-playing i understood that the game is not as easy as i thoght)
2. 4 stars for creativity. sobmarines in 2023? playing as piranha-anglerfish? cool concept, but there are other games where you play as underwater monster... so here's the 4 stars
3. 5 stars for presentation. the music is reaaaly cool, and the graphics added to the atmosphere of the game. the thematic tutorial is something i think all games need, it was really cool
Okay, that was pretty cool! I like the concept and the tutorial was cleverly presented.
Of course, there is nothing much you can do in terms of gameplay here, but, you know, can't do everything in 48 hours. Definitely could be turned into an RTS or something similar in the future.
Either way you nailed the visuals and made simple but effective concept in time you were given. Great job!
interesting style and the presentation was good. wish there was like ambient sound or music because it was too quiet.
Very cool take on an RTS. I love the artstyle and presentation (especially the creative tutorial. The game is a bit too difficult to me, though. No matter how many fish I had the divers seemed to just dominate. Also adding some other elements so that there is more strategy than just "make as many fish as you can and attack."
Not a knock, though. I see a lot of potential.
Really like the way you guys display the tutorials and the atmosphere of the game itself, but this game is very, very hard.
I suggest making the game a little bit forgiving for the players, by allowing for the fish summoner to summon fish at faster rate
Damn, this was very enjoyable and challenging. I like your tutorial and dense atmosphere. Although, I would work more on text/fonts. As a designer, this bothers me a little 😅. Overall, a very good game.
Didn't expect to see an RTS -- especially with a focus on micro -- in a game jam!
Really enjoyed playing this.
Leave a comment
Log in with itch.io to leave a comment.