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A jam submission

Vampire TerminatorView game page

In this vampire suvivor game, prevent heroes from continuing their quest by conjuring up a horde of monsters!
Submitted by braykin08, SdeMatos, Moronyx — 3 hours, 51 minutes before the deadline
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Vampire Terminator's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#3893.8253.825
Overall#10653.6023.602
Presentation#13523.6323.632
Creativity#21763.3513.351

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're playing the villain in a usually Hero based game genre (bullet heaven)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 35 to 16 of 35 · Next page · Last page
Submitted

I really like spewing the slimes out my cursor. I managed to kill 6 heroes. Great job!

Submitted

Fun twist on the already classic game. Nice polish to it considering the short time. GG!

Submitted

Love using the birds!! Best enemy 💯
Very nice reverse rogue like kind of game, I liked getting different upgrades and minions on each run! Would really like to see another release for this one! Excellent job!

Submitted(+1)

What a great take on the reverse Vampire Survivors idea! There's plenty of content for a jam game and the difficulty is also pretty good. I played a few times and my best score was 50 kills. Also nice music choice!

Developer(+1)

Thank you. It means a lot coming from a similar entry of such high quality

Submitted

I love all of the elemental variations of the enemies! It encourages you to keep playing and unlock all of the enemies and gems. Though it was not immediately apparent what different abilities each gem grants. If you wanted to develop this idea further, it might be cool to see the different elemental types interact with each other in some way!

Submitted

Interesting concept and mechanics! This was addicting and fun to play!

Submitted (1 edit)

This game is great! I love the slow time mechanic and how the hero gets stronger over time. Nice work!

Submitted

Was looking for something like this, very good execution and matches the theme well. The only gripe I had was that the UI in the top left was a little big, and it was hard putting monsters there. Great work.

Submitted

Kept me playing for a little while. Good job

Submitted

Nice game! We had similar ideas but I love how you implemented yours, I like the variety of monsters and the level up mechanic. The art style is super cute too! Great job!

Submitted

Slime spam for days

Submitted

This was done really well and it feels good to play. It seems like you put a lot of time into designing each enemy and each gem and balancing them accordingly so I feel you should have implemented a menu that tells you exactly what each gem and enemy does  or a tooltip where holding shift displays what each does. A lot of time is wasted at the beginning trying to figure out the point of all the different gems because of the lack of knowledge. Great job on this one I had a lot of fun playing it

Submitted

Oh man this was so much fun to play!! Also the art and game itself are super polished, great job!!!

Submitted

How much hard was much funny becomes, i love that

Submitted

Really cool game! Kinda fun to see how diffrent people make their own "reverce vampire survivors" game.

Submitted

Chicken OP 🐔, what else can I say😄. Killed like 15 heroes just with that. The inverse vampire survivor mechanic works great, but I would work a little more on balance and control smoothness. Good job.

Submitted

Hahaha I got 50 heroes with my mushrooms of doom~!

Submitted

Never thought I’d play a “bullet heaven” game lmaooo, really funny and interesting game, congrats!!

Submitted

Got lots done given the time constraints. Even though the units could probably do with a bit of balancing, I enjoyed spamming my slime guys!

Viewing comments 35 to 16 of 35 · Next page · Last page