Thanks! Should be fixed in the 1.1 update
6E23
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A lot of games have had the changing control scheme idea, but I like that yours allows the player to know which keys are coming next which makes it alot less jarring. I think you could work on the general movement mechanics and such though, its easy to miss spikes when you jump towards where you cant see, or simply slide into them on accident.
The idea, the execution, and how a platformer turns into a puzzle and optimisation problem made me want to play more levels. The art and animations are great. There is some glitchy movement on occasion, and you can get stuck when you take control of a character thats being pushed into a corner by corpses, but this didn't happen often. The game I have most enjoyed playing so far in the jam.
Surprisingly fun, especially when you manage to find who you are on the hardest difficult and struggle to keep track of them as you try to weave in between the crowd and the bombs (and also try to blow up your fellow egg-mates without getting blown up yourself). I ended up on the hardest difficulty with 3 left but the other 2 weren't on the screen somehow, so I couldnt be the last egg standing :(
Overall fun experience and egg-celent puns.
The game looks like it would be great on mobile, but its hard to move the mouse precisely while focusing on the center of the screen. Maybe using keys instead of the mouse for the pc version would work better. The game itself is very appealling audio-visually (I loved the little flips the people do when you succesfully tap their world) and I can definetly see myself playing it on my phone to waste some time. Not quite sure how well it reflects the theme however, but great job overall.
Loved the aesthetic and the music, and the way the text changed in the mirror world is nice, but I would want to see a reason to switch to and from the mirror world, because now you just have to press e at the start of every level. Maybe have some enemies that are only in mirror world so that you have to be switching between the two as you progress through the level.