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6E23

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A member registered May 11, 2020 · View creator page →

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Thanks! Should be fixed in the 1.1 update

Very polished and relaxing puzzle game, although once you have all 3 golden pieces on the board you can just move them all the way accross the screen and match them together, finishing each level pretty quickly. Not sure if that's intended.

A lot of games have had the changing control scheme idea, but I like that yours allows the player to know which keys are coming next which makes it alot less jarring. I think you could work on the general movement mechanics and such though, its easy to miss spikes when you jump towards where you cant see, or simply slide into them on accident.

La narration est excellent!

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Thanks for playing - I was looking into different ways to control the characters but none of them felt particularly intuitive, I'll have to try your suggestion!

Very cute art and animations!

The idea, the execution, and how a platformer turns into a puzzle and optimisation problem made me want to play more levels. The art and animations are great. There is some glitchy movement on occasion, and you can get stuck when you take control of a character thats being pushed into a corner by corpses, but this didn't happen often. The game I have most enjoyed playing so far in the jam.

An original idea that's well executed and satisfying to play!

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Fun! This about sums up my screen right before I died:

Surprisingly fun, especially when you manage to find who you are on the hardest difficult and struggle to keep track of them as you try to weave in between the crowd and the bombs (and also try to blow up your fellow egg-mates without getting blown up yourself). I ended up on the hardest difficulty with 3 left but the other 2 weren't on the screen somehow, so I couldnt be the last egg standing :(


Overall fun experience and egg-celent puns.

Great puzzles. As others have stated, a better/clearer grid system would be nicer in order to not accidently overshoot some keys and having to restart the level

Great presentation, however it would be helpful if there was more transparency as to when costumers can appear or what the price should be set as. I found myself having no clue to at what price to set the carrots and having to learn just by trail and error accross playthroughs.

Very original controls that make it challenging but fun to control and fits well with the theme.

The game looks like it would be great on mobile, but its hard to move the mouse precisely while focusing on the center of the screen. Maybe using keys instead of the mouse for the pc version would work better. The game itself is very appealling audio-visually (I loved the little flips the people do when you succesfully tap their world) and I can definetly see myself playing it on my phone to waste some time. Not quite sure how well it reflects the theme however, but great job overall.

The game looks great but the spinning sort of ruins it imo. It's disorientating and hard on the eyes, and serves no real purpose. Unfortunately couldn't finish the game because of this, but would love to see a version with the spinning removed so that the visuals can be enjoyed.

Some lovely jazz fusion to kill red zombies in a white room to

Nice! Looks like we both choose the same title haha!

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Thanks for playing!

Thanks for the suggestion - group select was how it originally worked, more like an RTS game, but I couldn't get the characters moving together like I wanted them to, and with the time constraints I abondoned it. Its definetly something I want to look in to!

Very satisfying movement and shooting, and very nice art!

Great concept that you were able to add a surprising amount of depth too in the short period of the jam! While I played till the end, I had to skip level 4 as I couldn't find the solution!

Nice! Great puzzles.

Thanks!

Thank you! I really appreciate it!

Loved the aesthetic and the music, and the way the text changed in the mirror world is nice, but I would want to see a reason to switch to and from the mirror world, because now you just have to press e at the start of every level. Maybe have some enemies that are only in mirror world so that you have to be switching between the two as you progress through the level.