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A jam submission

Crowd ControlView game page

Control the crowd. Stop the pandemic. Don't explode.
Submitted by 6E23 (@lucasvanmol) — 1 hour, 10 minutes before the deadline
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Crowd Control's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5693.8423.842
Overall#13683.1843.184
Originality#17093.2373.237
Fun#19272.8422.842

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The challenge of the game is to control the spread of a pandemic by attempting to direct people's movements in order to prevent crowds and maintain social distancing.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

This was a cute game with a great style and a timely message! Good job.

Submitted(+1)

Beautiful art and game 100% related to what we are living today.

Nice game here. Waiting for more levels.

(1 edit) (+1)

Simple enough, but at the same time very exciting! I liked the visual style and character design.
The animation of death shocked me. *-*
I think it would be nice to add various obstacles to the levels, this would significantly diversify the process. 
Waiting for more levels!
Отличная работа!

Submitted(+1)

Art looks great! Everything looks very polished and the death animations are very funny. Great play on the theme, once too many characters are infected things really do get completely out of control. Great job!

Submitted(+1)

The art work is so cute!

Submitted(+1)

Very cute art and cute-gross death animation! It's simple, it's fun, and it works! 

(+1)

Hilarious and fun. The controls are difficult but I suppose making it too smooth would take away from the concept. All the best!

Submitted(+1)

Flicking people in the direction you want would make the process of flattening the curve much easier. Damn those sneezes have more AOE than an AOE attack in a RPG game.
Really simple but fun concept, very relevant in those trying times..
Love the art style (getting some minor Animal Crossing vibes, is that possible?) and the death animation, even though I consider that a win 'cause I too want to break free from my mortal flesh cage and embrace the full skeleton experience.

Submitted(+1)

Great polish! I think things might feel a bit tighter with the ability flick players a direction with the mouse rather than clicking twice. Not sure if you considered that in design already or not. Very simple but well done!

Developer (1 edit)

Thanks for playing - I was looking into different ways to control the characters but none of them felt particularly intuitive, I'll have to try your suggestion!

Submitted(+1)

Super fun! Your art looked awesome, can't believe made it all during the jam!

Submitted(+1)

It's really simple and funny, good job!

Submitted(+1)

Very well executed. The idea is simple enough and quite challenging to be honest. gj

Submitted(+1)

Very cute and on with it's time ;)

Submitted(+1)

Not a bad idea! Polished and well-made for a 48 hour jam, especially impressive is the art you created within that time frame. Best of luck!

Submitted(+1)

Could have used a group select but nice game and really like the character art! -James

Developer (1 edit)

Thanks for playing!

Thanks for the suggestion - group select was how it originally worked, more like an RTS game, but I couldn't get the characters moving together like I wanted them to, and with the time constraints I abondoned it. Its definetly something I want to look in to!