fixed, thanks for mentioning it
a327ex
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this is really good. nice job on all the effects, everything feels amazing on that front. the energy mechanic feels wrong though, as paying a tax after youve made money just feels bad but also has no deeper gameplay possibilities.
something much more interesting, for instance, and this is just an example of course, would be: shop with options to buy new towers or upgrades for existing towers, the shop can be rerolled, and you can gain interest between rounds if you decide to save money instead. this feels like a positive gameplay loop where youre always in control of whats happening and where there are strategic choices to be made regarding when to spend vs. not, whereas paying the energy tax just feels too disconnected from the earlier choice of putting down a new tower
other than that this is really great, i saw youre still working on this so hope you release it eventually. good job!
I'm also not interested in "pushing people out", in fact, for the first game I made now I wrote an entire tutorial on how to program that game from scratch, which you can see here https://github.com/SSYGEN/blog/issues/30. This is more work than most people do to help their fellow indie developers. What I find wrong and misguided is that I should have less information available to me because some people can't deal with seeing a number attached to their projects.
leafo has said he will not add an option for this because he doesn't want to add too many UI options for tons of stuff (which is a valid point, since many UI options means more testing time whenever you want to add/change things in the future). So it really is the case that it's either keep it or remove it. I could argue with everyone here endlessly about how most of your arguments on this are wrong, but since my time on earth is also limited I'll say this: in my view, if a number bothers you guys so much maybe you should just grow a thicker skin.
I have to say I disagree with everyone in this thread. It's a doggy dog world and competition is the way these things work. Steam also has a rank for your games and it's a much more brutal situation there since it seems to mostly depend on how well your game does on the first few days it's on their platform, as this video states https://www.youtube.com/watch?v=PNCgFbc53iU.
Everyone who wants to make their projects the best benefits from knowing how well it's doing compared to everyone else. If you don't want to compete then that's fine, but don't remove information that would be useful to people like me who do want to compete and who do want to make their projects the best they can be.