I really like the idea of this! I wonder if it just needs for there to be an element of skill in actually hitting the shot to avoid badly aimed shots that aren't your own fault. I do understand that it's meant as more of a card game than a skill game, though.
The interface could use a tiny bit of polish: I accidentally took a shot a couple of times when I was just scrolling around.
I've only played against myself, unfortunately, but can see the potential this has. Great entry!
Viewing post in BattleGolf - The Card Game jam comments
Thanks for trying it out and for your feedback. I totally agree with the interface needing more polish (and yes, the accidentally taking a shot thing is very real, happened to me few times as well). I just ran out of time during the jam. I thought about the element of skill thing today. I think I will try to introduce more cards (not just for the clubs, but also for what kind of shot you want to hit for example), so that finding the best possible shot for a situation is a bit more complex. I want to keep the card game aspect and make it stronger, rather than coming up with a physical aiming/shot making mechanism (simply because I know many golf games and that part is always crap, in my opinion).