acoto87
Creator of
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Oh, thank you very much! I began working on this a while ago out of frustration with Blizzard declaring that they won't provide a remake of this game. And since then I've learned a lot about how to do these kind of games.
I'm actively working on it, so updates will be uploaded from time to time, when I finish a feature or fix a game-breaking bug or something. Next feature will be a minimal AI that allows me to make the complete levels of the game (I'm fixing bugs along the way too).
I'm glad you enjoy the original game, and I'm hope this will bring back memories as it does for me. Feel free to report any bugs here or create an issue in the Github repository: https://github.com/acoto87/war1.
Thanks!
Hi there,
The end goad of this project is to have a Warcraft 2-like engine, which I can use to make my own RTS IPs. As a side goal, I get to make a custom implementation of Warcraft 1, where I can play that game with "modern" RTS features. So far this is what I've implemented and I'm working now on the AI features (which I've to study for a while first) which will allows me to move forward and implement the next levels of the game.
Best regards
Hi everyone,
I just made public my on going development of the War 1 project. It is a remake of the Warcraft: Orcs & Humans game created and published by Blizzard Entertainment in 1994. It pretends to be a complete implementation of the game using only the assets (*.WAR files) from the original game.
You can check out the game demo here: https://acoto87.itch.io/war1
Really good game, I've a similar idea that I was developing for sometime, it has another elements but the core mechanics is the same. I must say that you figure it out better than I, and this game have a solid core mechanic that led to interesting puzzles and consequences. Keep improving the game, and make it to Steam or something, it's worthwhile. Good job!
Well, I must say that so far the game is fun.
No 100% sure about the music, tho. I mean, is very funny, and fit well with the mood of the game, but it takes more prominence than it should.
Sometimes the dialogue tends to be long, and I ended up skipping most of it, not sure about how to make it shorter without affecting the explanation part of the game.
Aside from that, very good job, and good luck finishing it. I surely will play it again in a more advance state.
Yes, the inversion of the controls is a common critique, I will fix that.
I personally think that the Kenney assets are great for prototype things and early development stages, and since this jam was 90% about game design, I didn't bother too much. Also a I've 0 skills for graphic stuff, did you saw that magnetic effect! XD
Anyway, thanks for playing, I appreciate the feedback. ;)
Thanks for the detailed feedback. I had fun creating it, not so much because of the point 3, but well, that was came out.
1. I consider do this, but at the end I decided to left relative to the player. I guess it would better relative to the camera.
2. Yeah, the game need a lot of indicators, about the magnetics (for which I only put a flashing circle), the floating directions, and more effects.
3. This was the original idea. Sadly I couldn't implemented :(. I tried but failed to make it work, and eventually I have to decide to make something simpler, but finished, then I implemented what you played. The mechanics of walking over magnetic surfaces and shift from one to another smoothly. However, I'm gonna implement this, now with more time and maybe make another similar game with that mechanic and see what I got.
Thanks again for the feedback, I'm glad you enjoyed it.