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Adam Parker

24
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A member registered Nov 14, 2019 · View creator page →

Creator of

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I have never spam the jump button so much in my life when I was racing for the flame pickups. 🔥Great submission.

It's a cool little game. I got the first couple of puzzles, but I was unsure of the guardian message and was sadly unable to brute force it. 😅

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It was a neat little game. I got a bit careless, which resulted in my death several times, but overall, I enjoyed it. Good submission. 👍

It is a very adorable game. I enjoyed hearing the characters' stories and pairing them up. It's a great game jam submission.

Thank you, I am glad you enjoyed it. :)

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Yeah, Predator was one of the inspirations for the WendiGO design. I believe you are correct about the game not being so challenging, as I was concerned that it may be too difficult for players, but thanks for the ideas and the feedback.

Thank you for your kind words. We thought about making the enemies more challenging, but with a 10-foot wendigo smacking you, we felt it better to make him an unstoppable killing machine. We did scope the game to be bigger, but due to time constraints, we shortened it to have only the combat element. We did implement stealth with shadows, but we could not make it into the final version. 

Thank you for your feedback.

Excellent game. I was on the edge of my seat with below-half-health fighting monsters. I was carefully combing through each of the rooms, waiting for more to jump out, but sadly, I think I killed them all in the beginning in an intense run and gun.

You are a monster for making this, seriously, but I loved it, building that emotional connection until the final build-up. Great work and great storytelling 👍

Excellent game. I like the model, and the game had a nice balance. I got to the final level but couldn't get past the bloody water, so I guess I failed terribly as a monster :(

It was a unique and exciting gameplay idea-style claw game, and I enjoyed smacking everything in the room and watching it go flying. It's fun to play and experience great work! 

I love zombies. Hearing the crunches of those fleeing humans was excellent and made me go after another. The only problem is when the car flips, it is nearly impossible to return to the carnage of gameplay, but it is funny when people run into it. Good game overall.

It was a decent game concept, I liked it was I was facing down a horde of pirates smacking them about the place, I was dodging diving all around the cave. I was mashing the attack button until they died. Really neat idea to guard some plunder.

I enjoyed this game, and I am glad to still be around after a few waves to see helicopters rolling in. It has an excellent game design. My only nitpick issue is that after so many waves, it felt repetitive, and I ran into a stream of bullets. It was enjoyable lining up all the AI and running through them like a bowling ball.

Ground pound simulator 2k23 ;) but a nice cute little game I managed to get 356 stars, it was good chill game 👍

I really like the idea and enjoyed the game, I really like throwing broccoli at the kids especially making the hits far away. Cool and great game concept really well done.

Decent game idea, but I think it could use a little more polishing such as, lighting little bit more brighter around night time, the AI could be a bit more active. Overall it was a nice concept.

I don't know if I just suck at this game, but I just kept dying at 31 seconds, it would be a bit better if I could snack on some more brains 💀☠️ decent game though

Feeding simulator :)

I like mashing the cute goblin button and watching a horde of gobos run towards the settlement. Cool game jam.

Delete the wrong comment by mistake >_< 

But yeah, overall, it was a great experience. I felt like an absolute monster firing Chambers, so you nailed that monster experience.

I read the brief and clicked on a random name without picking up their files. In my defence, you can't be biased if you don't read their character files, so does that make me a monster still? Anyway, it was a good game. I even waited 15 minutes to see what would happen if the higher management was testing the player.