I really enjoyed the atmosphere of this, I'm always a fan of stealthy type games and this nailed the monster theme. The grab while crawling felt a bit inconsistent at times, I think if it was triggered by an input with some feedback when you're close enough could help that. I liked the level design but it feels a bit large for how fast the monster could traverse, a leap when you jump while crawling would be helpful.
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WendiGO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does it meet the theme? | #1 | 4.571 | 4.571 |
How enjoyable is the submission? | #6 | 3.000 | 3.000 |
Overall | #6 | 3.333 | 3.333 |
Quality of gameplay/level design | #12 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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