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Adam Rumpf

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A member registered May 24, 2020 · View creator page →

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This was one of my favorite Jam entries!

I can confirm that the Linux distribution does, indeed, work.

Congratulations! This was one of my favorite Jam entries.

I've played through the Linux distribution and can confirm that it does, indeed, work.

This is a great-looking game. I really like slow-burn, atmospheric horror. This game also has probably the scariest door-opening sound I've ever heard.

I quite liked this game. It has some of the best art of any of the entries I've played. The surreal visuals and point-and-click puzzle logic give the game a nightmarish quality.

I'm always glad to see a horror game take place underwater, since I think it's a drastically underutilized horror setting. It's actively hostile to human life, it slows down movement and dampens the soundscape, it allows for either claustrophobic 3D mazes or bottomless voids where anything could be lurking, and it's home to so many horrific creatures. I think that anyone growing up playing Ecco the Dolphin or Sonic the Hedgehog as I did will have a deep-seated fear of the open ocean and drowning in video games.

I thought that this game was very well done. In particular I like the touch of adding particles floating in the water, which not only helps to sell the underwater setting, but also gives the player plenty of things to see out of the corner of their eye.

Thank you. I try to avoid using numbers as much as possible, and I'm getting better at making bad pixel art!

This is perhaps the most professional entry I've played. Making a fully voice acted game on such short notice is very impressive, let alone one that is well voice acted four times over!

Speaking as someone with a very low tolerance for anime, I found the opening of this game to be extremely anxiety-inducing, which helps to build an atmosphere of horror.

I liked this story. There are some surreal details throughout to keep the player on edge, and it contains a lot of details that ring true to the experience of being a substitute teacher.

This is a solid entry! The creature design and animation is great, and there are a lot of subtle touches to keep the player surprised throughout the game.

I like the PS1 look of this game. The low-poly models, low-res textures, and limited draw distance do a good job of giving everything an unnerving look. I also think that the game is well-structured from a horror perspective. All of the important mechanics are presented to the player in a safe setting before the danger is introduced, which really helps to build tension.

I think this game has my favorite visual design of any entry I've played so far. I quite like the minimalism. The stylized silhouettes and the limited use of screen space give the game a very distinctive look.

This is easily my favorite entry that I've played so far! It is quite visually striking and has an engaging story.

I think that doing a mystery game for a horror competition was a smart choice. It's easy for horror games to fall into the trap of having to invent blatantly artificial reasons for the player to explore unnerving places, but tying the exploration to the story can make the player want to actively explore out of their own curiosity.

Thank you! I appreciate hearing that.