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Andrew Moore

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A member registered Sep 29, 2015 · View creator page →

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Yeah we were thinking the same thing about the level design. Some more forethought into construction might have been able to capture that feeling better. We also did some initial work on different puzzle types, but the cruel hands of time come for all game jammers and we couldn't get them into the game in time to submit.

Thanks for the review! We've had issues with mac web builds in Godot 4.2 that I think got fixed for 4.3. As a mac user myself I always try to make it a point to ensure we can actually play the game lol.

Thanks so much!

Thanks! This is the first time I ever tried to make a true tutorial, and I'm glad you enjoyed it.

Thanks! I had a lot more ideas for cards that due to time (and my lack of art skills) we couldn't implement before the deadline. Definitely an area we can expand on.

Yeah we didn't have a lot of time to aggressively playtest/balance the cards, so I went with my gut. There's certainly power scaling, even I haven't been able to beat all 5 rounds of the game.

Thanks, this was my first try at real pixel art before, and I think I did alright!

Yeah isometric was chosen because it's the 2D perspective that shows the most faces. Keeping track of the hidden faces is part of the puzzle! I agree about the controls though, future builds might add some more hints kinda like the legend in the top right.

Thanks for the feedback! There's an options menu that allows you to turn the animation speed up. We set the default to be normal because that seemed like it would let people realize what's going on.