I see that's very interesting. are there any benefits to keeping the rotation of the player and the camera separate?
adocii
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figured it out! replaced camera_rotation = look_rotation + recoil
with these three lines
var final_rotation = look_rotation + recoil
camera_rotation.rotation.x = final_rotation.x
player.rotation.y = final_rotation.y
Super Slime Seriously Sticky Sassy Scripted Survival Simulator jam comments · Posted in Super Slime Seriously Sticky Sassy Scripted Survival Simulator jam comments