The A cell went to zero after a long time of waiting and I decided to put my cell at zero after nothing was happening.
I feel like I didn't understand the game, but I'll say it's a good concept but it's very slow-paced
Criteria | Rank | Score* | Raw Score |
Sound Design | #3 | 3.769 | 3.769 |
Horror | #20 | 3.077 | 3.077 |
Story | #41 | 2.538 | 2.538 |
Aesthetics | #46 | 3.231 | 3.231 |
Enjoyment (Best Game) | #51 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The visuals were excellent and I really enjoyed the radio mechanic! I like the slower-paced, head-scratcher puzzles. Nice choice of sound and music!
I love the simple act of turning a radio dial and listening. There's some meat on them bones.
I'm not sure if there is a "Good Ending." I managed to get the other cells to 0 where mine was the only one left. I found several of the clues and tried a few things to get my countdown to 0 and see if I could beat the game. Maybe I'm missing something. In my opinion, it had a very 'Saw' feel. The papers/writing remind me of Survival Horror games like Biohazard(Resident Evil) and Silent Hill.
I have to say this is one of the most graphically polished games I experienced in the jam, the 3d rendering was on point and crisp, the concept was intriguing, the sounds were effective, and the information given was intriguing, I've always loved those games where people are thrown into unwinnable scenarios.
Overall, a great experience! Would love the concept being taken further and exapnded on!
First, a big thank you for your feedback. This is really a big deal for me to read this.
Second, a big deal because this is my first real public creation, first game jam and first time I've done a thing so quickly.
Finally, YES, I think this concept deserves a more in-depth content. I need more ideas before. And, also, finish the game currently in production ๐
Was a fun puzzle to go through. Very nice atmosphere throughout
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