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Game's Take on the Theme
You, as Metal Top Solid, will face huge enemies
Did your team make the majority of the art and music during the jam?
yes
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Comments
It is funny because beyblades are supposed to rip each other. But this one had a different twist. The gameplay is fun. I like how we have to recharge to survive and shoot while boss can attack us during the process, allowing us to strategize our routine as these recharge stations can be destroyed.
Is the power up only appearing in x0 life? Maybe it's just me, but I find it hard to find. Maybe a light ray shooting towards the sky can help us find its location whenever it spawned that will be great.
A lot to like about this one. A fully functional game loop. 3d boss fight with a lot of spin! That fact that you had the time to add a customizing option is fantastic.
If there is one thing I could wish: Do not default to the highest difficulty level, it can be very frustrating if you never played the game before and I did not expect a game to default to this. Other then that there is not a lot I could ask for.
Well done!
*GASP
New Beyblade game!!! Never thought this one is in boss rush jam. Awesome nostalgic since PS1 era
The game is fun! I really enjoyed the story. Great work!
Pretty Nice!Also Theme is clear.
i like the retro aesthetics and the story is unexpectedly epic. having your healing spots be destructible makes for a nice challenge as you try to find moments to heal without getting your healspots destroyed.
the sound effects get really loud when you get the auto-fire power-up, you should make an audio manager of sorts to prevent sound effects from stacking up like that and becoming super loud.
Pretty impressive that you managed to get a fully-functional 3D shooter for a game jam. I can't really think of any negative feedback, everything about the game is really solid. Also, congrats on the optimization, the HTML port runs without any issues.
I love the feel and look of this game, huge props for the cutscenes as well, got me really invested in the fights!
The only feedback I'd have is that the camera felt a bit too snappy, maybe it's too sensitive to the mouse movement - and I guess a secondary option to recharge speed would be very useful. Funily enough, we both made this kind of platforms that increase your health - so we kinda have to improve on the same subject haha!
Your health directly linked to your speed and ammo was a really clever design choice, made resource management a top priority, especially in the last boss fight! Overall the controls felt intuitive, bosses were difficult and the cut scenes were chefs kiss. Good job!
Love the look of the game. Kudos on the cut scenes! Controls feel smooth. Good job!
Cool game!, love the style and good to see a beyblade game,, maybe zoom the camera a bit, otherwise great game!
I loved the N64 look of the game and I feel I would've had more fun if I was able to work out how to recharge! is there sound with the opening cutscene? if there was that didn't play for me but I have sounds that don't work on some browsers either so I get it. Great work!! it was a pleasure to look at your game!
The presentation of the game is top notch, with cutscenes and everything. I agree with some comments below, the bossess have way to much HP. I played on normal difficulty. I really didn’t like the fact I have to recharge so often and the stations break down. I spent more time looking for a station than shooting at the boss, and having to stay still to charge prevents me from avoiding bullets.
Super cool narrative and a lot of good ideas.
I found the bosses to have too many HPs but that's maybe intended. Music and SFXs are cool but a bit loud.
Congrats!
Controls fell good, i just think bosses might have a little too much health, but overall i liked it
Fire take on the theme, bosses have alot of health, maybe too much, other than that though nice job sick game :)
nice game, the sound is a bit too loud and the bosses have too much hp. The game is really cool and fits the theme
Nice! I especially appreciated the story and 3D models
Sick as hell! Thanks for rating my game too btw. The speed of the beyblade being your hp and your source of damage is genius, but I think having your speed decrease a little as you move leaves more room for strategy, then you can't just trot along the arena to get to the next charging station. Also zooming out the camera might help with clarity. Adding a story to a game jam game is crazy too, well done!
Very nice, well done, beat the first 2 bosses but not the third! quite long fights that reward careful timing and resource management.