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Aeromangus

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A member registered Nov 04, 2018 · View creator page →

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Can confirm, level up screen is broken as it does not lock you out from moving (at least on keyboard controls). You can move around, melee, shoot, open menus and it'll overlap the levelup screen.

Yeees, I encountered that issue when making the game. Some screens just don't quite align perfectly so there are ways to clip into walls with the transitions. However.... there were times when I'd clip even without screen transition by colliding with 2 surfaces on the same frame. I may have fixed that issue but due to difficulty of testing such edge-cases I can't be 100% sure it won't happen. The worry is that if it were to happen, the player could fly outside the intended memory area for level information. I believe this will crash the console and I worry it could potentially maybe possibly damage the console? But maybe I shouldn't worry too much since other games have similar unintended behaviors and I'm not aware of anyone's NES getting bricked from a game glitch.

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Wow! Amazing! Clever clipping into the wall. That should not happen...  >u<  I worry it may be possible to clip into walls in just about any suitable inside corner of tiles if the conditions are just right, but I could not reproduce it. I predicted the game could be beat in 5 minutes, you were even faster! Congratulations!

It's been ages since I made this game but if I recall correctly, Leona is found elsewhere.... Don't worry about it uwu sorry late reply.

A physical release indeed happened after all. Get yours before they're out of stock!  uwu

You need a certain character in your party to recruit squish. Other than that, I don't think there was a particular way to cheer her up. Polly appears briefly in a tower only accessible in new game plus. She cannot be recruited. It's been a while since i worked on this game, I hope I'm not forgetting anything.

it's been a while since i've touched this game and i'm not really sure what you mean. I think you should go explore other areas.

Machine Cave physical cartridge release is now available! Get it from Mega Cat Studios!

i'm not quite sure which area you mean but if you don't want to lose frog girl, there's ways to remove her from party temporarily. You can also finish the game without doing the parts where you might lose her.

If I recall correctly, complete old town ruins quest line. You need Brenda in your party... or you can use super secret debug tools :)

New version 1.19 has slightly changed water mine layouts, adjusted title palette change timing and bombs now make explosion sound if they hit ground.

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Version 1.16 had a tiny little error in it's code, so I made some changes. This new version 1.18 has another revised map, a door skip was fixed and the title screen changes color now!

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A slightly updated version, 1.16 is now available. A map layout was reworked to allow easier backtracking and make those 3 screens more interesting. Also, a physical release of Machine Cave is in the works!

I have no such plans...

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Yeees... It took me about 3-4 months to make everything. I had to learn a lot of new things from tutorials and nesdev wiki online. I wanted to make more content but writing the game in C limited me to using small cartridge types. I'm quite proud of how well I optimized and structured the program code. Some of the program code is 3rd party, such as the audio engine.

uwu

This game was written in C and compiled for the NES using cc65. The sound was made with FamiTracker and graphics with NES Screen Tool.