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A jam submission

WIR-EView game page

Minimalist isometric 3D puzzle game where you play as a cute robot who has CRT monitor as a head
Submitted by AhkuDev (@ahkudev), Nikoosk, Mikaxel, tilia666 — 24 minutes, 51 seconds before the deadline
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WIR-E's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#73.6544.143
Visuals#73.5284.000
Overall#83.5023.971
Audio#83.7804.286
Game Design#123.1503.571
Theme (Max 4 if Flavor isn't used)#123.4023.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who all was involved in the creation of your submission?
AhkuDev - Everything on Unity, game and level design
MikaXel - Character design and art design
Tilia666 - Music and sound
Nikoosk - Additional code

How does your game fit into the Theme?
It fits like a plug in to a wall socket.

Does your game contain sound effects?

Does your game contain music?

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Comments

Submitted(+1)

Had a good time playing this one and I think it came out great. Great visual style and with good level design for the puzzles too. Movement could be a little awkward at times though. I'm not sure what word exactly I'd use to describe it. Weighty? Floaty? Either way, the player's movement has a lot of acceleration and deceleration that just doesn't work super well with the game's rather tight navigation. It's very easy to fall off a platform or a staircase and lose precious time. All in all, this is a cool game that would be really neat to see expanded into a full experience.

Submitted(+1)

I really like this game! My first of two quality-of-life feedback would be to add shadows to the level, particularly in the second level. All of the overlapping white makes it a bit hard to see where to go next, and I think some shadows might help that out. My second point of feedback would be to display which direction is what in the HUD somewhere in the game depending on which camera angle is currently being used - the controls are a bit tricky, and having a cheat sheet of sorts could help with this. Great job on this!

Submitted(+2)

The visuals are so lovely and charming. I'd definitely love to see you expand on this with more levels as this is a really fun concept! The music compliments the minimilastic art style and cute character design, and gives the whole game a lovely vibe.

A few critiques: The timers are very unforgiving. I think the difficulty this creates is fair enough for a jam and I enjoyed it a lot. But if you do decide to take this further, I'd suggest making the timings much more forgiving by default (perhaps an optional hard mode or something to push people and make them sweat a bit! Or a ranking system for going quickly)

The other main thing is the controls. It's very jarring to have the inputs be offset by 45 degrees, but I think this would be an easy fix that would benifit the gameplay greatly, as you have already showed off some great level designs!

Submitted(+2)

I like the character movements. i wish there was a way to get a top down view. i felt like i was only seeing part of the board/screen.   great idea to have 2 levels and optional to choose if they want more of a challenge. great colors and nice calming music

(+2)

I like the minimalist art style quite a bit. I think it turned out well, my only complaint being the controls feeling a little floaty. I didn't always know which way I would me because of the diagonal camera angle.

Developer(+1)

Thank you! Yeah, controls is the first thing I'll fix post-gamejam. Also because character doesn't currently turn to the direction it is moving, it makes it bit more janky it should be. I'm also fixing the tank controls too, so hopefully within few days there will be build with working controls, please give it a another go then!

(+2)

I like the minimalist art style quite a bit. I think it turned out well, my only complaint being the controls feeling a little floaty. I didn't always know which way I would me because of the diagonal camera angle.

Developer (2 edits)

Controls:
WASD - move
Q / E - Rotate camera
ESC - options
Mouse in menus
Controls are camera related, so regardless of cameras angle.

Object of the game:
Goal is to touch the floating orb of NextLevel. You have limited time in each level, but you can charge up the time by walking into charging pad. Use different camera angles to find your way through small labyrinths and to locate buttons which will help you to progress in levels.

Post-gamejam patch (in few days)  priorities:
Fixing controls relative and tank controls
Character will  turn to the direction of movement
More levels