LOL I can understand as my religion growing up it's definitely not allowed XD but the girls do actually talk about it in the story about different buddhist sects and approach to marriage. If it helps.. Jinhai is no longer a monk ^^; lol.
Aikasa Collective
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Thank you for the kind and lovely review! Wow a Jinhai fan O_O So few of you all... so it's always nice to hear about it ^^; Ah well I generally don't want to use resources on bad endings when I really enjoy good endings more. I suddenly remember a review where someone only played one ending because they were so heartbroken they thought the entire game is full of bad endings...
Hello! I think the guide on Steam is pretty good: https://steamcommunity.com/app/1121300
Should you use it, according to testers, we recommend playing the endings in this order to have the BEST overall experience: Ai Good, JH Good, Friendship, JH True, and Ai True.
Thanks for the kind words! Itchio is the complete version that doesn't require patch. Steam requires a patch for the R15 portion, otherwise is SFW. You can find it here: https://aikasacollective.com/support/
Thank you for streaming it!! Sorry for the late response, I'm still playing catch up after the end of the KS campaign. I did manage to catch the latter half of your playthrough! I don't think I saw a VOD to rewatch the beginning...? Thanks for the feedback (: Do you mean when each character is talking you get lost who is talking in that moment?
Thank you for playing it!! I've been busy with the kickstarter and with poor sleep, had trouble finding time to watch your stream until now. But I was amazed and very pleased to hear a professional voice-acting streamer tried my demo! It was really fun to see the characters come to life :D Ah yes, the composer was still busy refining the character theme songs, so we didn't finish putting it or even simple ambient tracks into the alpha demo yet. We'll be sure to remedy this in the final game ^_^ Thank you for the thorough feedback!
Picked this up cause the MC is very cute! Overall the game moves well enough in a very big snow world. But I had no idea how to get to the top areas. Graphics were exceptional with atmospheric music. Since I started the game blind, it took me a while to figure out the typing as part of the mechanics. Also, we just sort of start in a random place and I wasn't sure what we were supposed to do. Finding the creatures that explained the game felt like a matter of luck in finding them sooner than later. I was also confused why we were collecting all these items but not sure what to do with it? It made me wonder who is the target audience of this game. The words chosen were rather long, which would probably slow down younger players that might have enjoyed exploring this world. I was also rather concerned with how far down she could jump down and have no issues. At one point I had 3 screens and a map going on at the same time and had trouble trying to figure out how to undo them, especially if the instructions was hidden by a large map on the front layer. Overall I like the graphics most and the monsters looked well designed. Part of me made me wonder if we're supposed to be taught a fairy tale story so we could solve the puzzles in case we didn't know the tale at the time.
I wanted to first say I apologize for this very late response!! I read your review a few days after you commented and it really made my day ^_^ Then I got swamped and busy trying to finish the Red Rebellion demo and just didn't get around to responding until now OTL T_T;; I'm really happy to hear your impression of the story, and being well aware of the legend itself! Thank you for playing the game and loving it! I wish the game did well so we would have met the original two snake protags in the sequel story ^^; alas....
I also appreciate your feedback on how I could have done the food scenes better for folks who didn't feel the same way as you did! It's definitely something I should consider for the future book. I took a food writing class during college, and it was brought up how important the dining table was for everyone, and that meals would encourage even enemies to meet in the same place. Hence Jinhai and Ai spent that time together with the most banter. I was also told by a teammate, if I did more food images and maybe cooking scenes, it would have been accepted better ^^; Too bad I ran out of budget and time... Anyway, thank you for the wonderful review! <3 We hope Red Rebellion meets your expectations.
It should be the correct one. I just forgot to rename it before I uploaded it and Itchio is really slow with uploading big file sizes ^^; When Renpy builds the game every time, it's always 1.0 T_T; my apologies. There have never been any glitches or game-breaking between either build. They're generally small fixes. You should be good to go! Thanks for letting me know about that mistake.
Currently yes, but this might be my last game:
https://store.steampowered.com/app/2114160/Red_Rebellion/
https://www.kickstarter.com/projects/134638137/red-rebellion-historical-fantasy-romance-game
You can sign up there if you'd like to be notified when the Kickstarter starts. The demo "should" be ready at launch day. It'll be on itchio like before :) Thanks for looking forward to our work!
Sorry for the late reply. Yes, instead of two LIs and different routes that you can go back and forth on like Mizuchi, it'll be a bit more straightforward for one love interest. Choices will matter and may appear a bit differently for some of them (related to clothes), but it's no longer on a point system either. There are also only two endings unless I figure something else out. In case of the soundtrack, I was planning to release it eventually on Steam. I also got a hold of the composer and here are the various options to listen to the music as well :) Hope that helps!
https://open.spotify.com/album/1fQG3ESxiWryZTVCxlKVze?si=gl0Q21PKTBWEeO0knZ2RCA&utm
https://www.amazon.com/Mizuchi-Original-Video-Game-Soundtrack/dp/B08WVR9Z73
Thank you so much! That was one of the nicest reviews I've had, and came at an important time. I also apologize for ruining your sleep ^^; but glad to hear you felt the payoff was worth it XD I hope the next game will continue to meet your expectations. It's gonna be quite different entirely in format, but hopefully, we can still pull off a good story and characters.
The game is listed as having multiple good endings. Plenty of players got true endings on the first playthrough. I'd recommend this guide if you need some help:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064837066
Looks like my reply never went through, sorry for the error, but thank you KC! I'm super happy you enjoyed all the little things I put into the story ^_^ always a writer's favorite thing to hear. I'd love to see more games try to show some cultural distinctions too. It's a blast to learn about various cultures.
Ahh, while the MC may not recognize Ai, in her heart she is already in love with her still. That is why the MC was crushing on her at "first" meeting, which wouldn't happen to the MC with random strangers. I chose this ending to represent the idea that you can always fall in love again if your love was true. There is also a number of real life stories where people with permanent memory loss still manages to fall in love with their partner again. Also, this ending would allow Ai and MC to have more equal footing when they restart their relationship.
Ahh gotcha XD Most people tend to play like other VNs with a very specific obvious pattern, hence my expectation 90% of players will not get a True route on the first go lol. Actually, I made my game sorta old school, so I actually expect players to use a guide eventually ^^; I wanted people to feel flexible in getting the answer instead of "there is a correct combination your love interest must hear" seemed less realistic to me romance wise. I also didn't want to have a visible point meter showing; I tend to lose immersion in games that do that. I don't think it feels right to me with the love interest that I'm trying to win points off of them I guess lol.
I don't like bad endings, especially with the history of lesbian media ending in death pretty often, breaking up or marrying guys. I was like NOPE we're gonna do all "happy" endings, even if bittersweet ^.~
Thank you for the kind words! We've already been working on the art for the next game for a few months now. I try to keep my artist employed during this whole time... So it's been ongoing and is slowly being revealed on our Patreon actually. You're right, I still have to work on the Mizuchi physical goods and fixing all the fun typos on my end. Thanks again for the support! ^_^ Stay safe and healthy too!