Thanks, depending if i have more free time i have another project in the works for PS2 as well, may submit it here
Aionmagan
Creator of
Recent community posts
Thank you for the honesty, and no need for jealousy, what i do, you can do too, you just need to start writing code for whichever console you like the most
if you need help, i have a discord server and i also have books on particular topics and such that can help you out
also what i did to accomplish what i have, was surround myself with very talented programmers and asked them even the dumbest of questions, i have gotten help from a lot of people to get to the point of writing my own games from scratch
thank you, one of the cubes is at the beginning of the level right behind the player
you may have missed that
and no the animation lock is a bug, didn't have much time to fix it in the first release, and the second release was just dealing with engine memory leaks, it's awesome to know you liked the game
sadly it's not, as i wrote the engine in this game exclusively for the GameCube, and i would have to rewrite a lot of code to make it run on other platforms. which i will not have the time to do so,
but i'm open to giving the source code to you and you can take your time to port it to any platform of your choice if you'd like
Mike Is trying to escape,
he doesn't know where he is not knowing that there is an observer (the player)
you can see the reality that he can't can he escape?!
Mike Visor is a game build for the Playstation 1 (PSX)
if you wish to play it you may need an emulator unless you have a modded Playstation 1 (PSX)
in the near future the game may be ported to other platforms
This 3d puzzle game consists of finding the patterns of all the crystals in each stage to progress.
As of now there are only 9 stages available (may change in the future)
If you wish to play this game or want more info, please follow the link below
https://aionmagan.itch.io/mike-visor
The game plays well but (since you are using unity you should apply a physics on the character that provents it from "frictioning" with the walls)
but the level design and overall gameplay is really good and i spent quick the time in the game but once again (the point at the beginning) is the reason i stopped playing because it would get stuck to walls
if you can polish this one up a bit i think you have a really good game in your hands a little golden gem
yes i see what you meant, i'm sorry, jump is very precise and it took me 2 tries,
but you have to hang on to the ledge (hold in the direction you are jumping and once grabbed on to ledge keep holding in the direction you were holding and then press SPACE/ARROW UP (jump) to climb up)
it's a messy implementation now that i think of it... sorry