It would be cool to add some kind of counter that shows how many enemies are left.
Play game
Blade And Wand Rush's itch.io pageGame's Take on the Theme
The player and the enemy mage can spin melee attack. Also the flying wand can roll.
Did your team make the majority of the art and music during the jam?
Most art are from free assets.
If not, please link to any asset packs or resources used here.
https://kaylousberg.itch.io/kaykit-adventurers
Comments
Love seeing 3D games like this with such cool art and gameplay. Controls are very easy to pick up and get started with playing the boss battles. Great job
player 3rd controller can run with standard controls 5 stars on that and lot of coffee spins 5 stars on theme, you can explain fly/why are weapons big on rate, too at: https://investus.itch.io/froggerslocalmultiplayersfangame
I like the visuals a lot, I would advice you to have helmet visor down or have a dark layer there so that we dont see through open helmet, also a little advice is that you lock movement when we attack, but its easy to fix so its only this, aside from that I like everything, I rate graphics, controls and fun on top of everything but I like all really, also, if you have some time, please rate my game too, thanks!!!
Coffee for a swordsman. I'm not really sure they have the chance to drink it but an interesting twist. Would like to see a more polished version of this. Good job.
Cool concept, I mean it definitely needs more polishing and I would have loved to see more bosses, but its a good start! Good job!
Storing and switching between weapons and the coffee is an interesting idea, but the rest of the game's skeleton definitely felt more on the basic side conceptually. I always think that a unique core concept that stumbles is significantly more fun to play than a plain concept done competently. I think for your next jam you should definitely try your hand at making something conceptually super unique, my recommendation when it comes to drafting ideas is to just write down a list of random irl or fictional things that you associate with the jam's theme, and then try and think about how you can turn those each of those random things into a game. By the end of it I almost guarantee that one of those ideas in this exercise will speak to you. Hope you can continue strong on your game development journey!
great start to something here, I think it would benefit from some better hit feedback when you attack/get attacked. It was sometimes hard to tell if my attacks were landing.
The combat is fun but i think it was missing a tutorial(I was to lazy to read the controls so it might be my fault) and i also love the art style. Over all i liked the game a lot.
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