Thanks for giving it a try and I am glad that you had fun. I didn't think of reducing it by one that could be a interesting idea for it. Yea music would have been nice but I didn't know what kind of music to use and I saved it to the end to figure it out. I went ahead and submitted it because I figured if I tried to add or change anything it might break it then I wouldn't get anything submitted. So I decided to play it safe haha.
Akiro-Soryu
Creator of
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Fun game. I did have a couple of issues. if i had the game full screen and hit escape it exited out of full screen not sure if you intended it that way. if i was in just the webpage and not full screen using either alt to attack would pause the game but in full screen it worked fine. It could be something with my browser. I got the character glitched into a climbing animation facing the camera and couldn't get out of it unless I died. But it was fun I enjoyed the Lego dungeon vibe kind of made me thing of Spelunky meets Legos.
Cool Idea. It took me a little bit to figure out how to switch sides. I just started pushing buttons until it worked. It would have been cool to have a reason to switch sides. Something like the holy side can only damage the dark and the dark can only damage the holy. But it was fun I always enjoy some hack and slash type games.
Cool Idea. It took me a little bit to figure out how to switch sides. I just started pushing buttons until it worked. It would have been cool to have a reason to switch sides. Something like the holy side can only damage the dark and the dark can only damage the holy. But it was fun I always enjoy some hack and slash type games.
Hey thanks for trying my game out. I am sorry it got laggy and made you have to restart the game. I know the game had some syncing issues with one of the mechanics I wanted to implement so I took it out. So it could have not been the mechanic and something else in my code. Thank you for letting me know. I will have to try and figure out what it is to try and fix it.
Hey thanks for giving my game a try and thanks for the feedback and bug report. It sounds like it has to do with the way I remove the text from the screen it removes all the text from the screen. Since I knew how the level worked I never tried killing a character and entering the end goal at the same time. Hahaha an oversight on my part.
Yea I should have left the # in there I had it between the player name and the number as its own line. When I tried to attach it to the number its self it would over lap the # symbol if the number was big enough and I couldn't get a good method for making it work so I took it out at the last minute.
I am glad you gave it a try and glad you enjoyed it. Yea I wanted more levels but I spend a lot of time trying to get the code to play nice together. I had an idea for a box that required multiple characters to touch it for it to move but it keep getting out of sync with the other characters and I couldn't get it fixed in time so I scraped it. As for the music I didn't really know what to put in it so I just left it out.