Nice relaxing game. Great job!
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Plane Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #232 | 3.325 | 3.325 |
Story | #343 | 2.325 | 2.325 |
Music | #388 | 2.825 | 2.825 |
Aesthetics | #393 | 3.125 | 3.125 |
Theme | #428 | 2.925 | 2.925 |
Sound | #458 | 2.375 | 2.375 |
Fun | #487 | 2.675 | 2.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
"Good Morning" by Cakeflaps
Comments
LOL I love your intro logo and sound effect!
Interesting, I've never seen Conway's Game of Life done like this. Once I switched perspective, it very much reminded me of Minecraft.
Nice to see another simulation - that's what I ended up doing too, of sorts, though it was originally meant to be a game!
Well done! Really nice graphics, by the way! Lovely relaxing atmosphere.
Interesting to use Game of Life like that. The animations are nice. Relaxing simulation.
Liked the idea. Couldn't really figure out how my world pieces were able to be placed but liked the simulation.
Nice simulator. It is interesting. I think maybe some rules as to how the pieces interact with each other would be nice. That way we could have some agency in setting it up. Right now all I did is pick randomly and place randomly and see what the outcome is.
Interesting take on Conway's Game of Life. I've seen it before, but never done like this. It didn't run well on my browser, but running on Windows 11 Pro, it ran fine in full screen.
Peaceful game, interesting premise. I'd have to spend more time to try and figure out how things interact with each other, because I honestly just placed things randomly. At least they lived till 96. Good job on the game
Peaceful games, relaxing. The fullscreen doesn't work correctly though.
Nice done!
It turned out to be a nice simulator. It was interesting to study game mechanics.
Thank you!
Cool Idea nice and peaceful. Other than the full screen not working I had fun.
The game is nice and cozy and has a really cool concept. The game's cover image was also really cute. I did encounter a few bugs though. The x button in the settings only worked in fullscreen. The size of the game screen doesn’t change when put into fullscreen. Otherwise a really nice game.
Very cool! I'm gonna be honest; from reading the description, I anticipated wanting something a bit more "gamified" going into it because I'm an impatient baby who wants to watch things explode and stop bad guys and get high scores, but I was quickly proven wrong. I feel like the music, graphics, and just general feel of everything made me chill out and enjoy this almost in a sandbox-y exploration-y kind of way that I was not expecting.
I am back and forth on whether it would be nice to be able to understand the interactions a bit more, or if that would take away from the joy of just placing things all willy nilly and seeing what happens. I don't know. It would probably be nice to have available, and then folks could just ignore if they wanted to maybe?
Ultimately, it's a fascinating experiment regardless of anything else. Perfect for a game jam project. Could see this both being expanded on, or serving as a springboard for future projects if you feel like it. I can tell you with certainty that I would be interested to see where it went.
Simple and cool game. Good idea to implement different camera systems, so that players can see the world grow from different angles.
Well done! :)
Nice game. I ran it a couple times in world 1 and 2. Quite enjoyable to see how the world evolves. But for some reason the "rabbits" remind me of the lizard/slug creatures Janeway and Paris turned into from Star Trek Voyager.
I love the idea, when I saw it I immediately though of Conway's Game of Life. Though I wish it was more game than simulation. Maybe you could add some kind of progression? For example when you reach Time 50 you can put new things on the map or unlock a new animal. Something like that. Can't wait to see what you will add in the future.
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