Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alan Watton

14
Posts
1
Topics
4
Followers
5
Following
A member registered Jun 20, 2022 · View creator page →

Creator of

Recent community posts

Thank you, I wasn't sure which way to go with the difficulty I just didn't want to make it too easy

Thank you, I messed up the restart pointer when I added multiple levels unfortunatly.

Thank you glad you enjoyed it.

Thank you


I forgot to update the restart when I went from a single level to multiple, joys of a time crunch before Xmas :D

Thanks ,I realised about the restart button once it was too late (Was pointing to a scene that no longer exists from )

(1 edit)

Thanks for checking it out!

Missing platforms was an issue due to using the root motion of jumps to get from one point to the next and a late jump could mean a late landing which could lead to the other bug mentioned and with the short timeframe of the gamejam I was unable to address it in time. :(

I've been working on an updated version of this concept though where I calculate a parabola for precision jumps, aswell as making it clearer when to jump with a new "Jump'O'meter", and a new cat. (You can see a small clip of it on my Twitter: Catrobat v2 Tweet Clip)

Great concept with good looking visuals and audio that goes very well with the theme of the game

Fun thinker of a game!


Not sure what I was doing or how the results were what they were would be my only gripe.

Fun simple game that makes you want to improve your score and reactions, after a couple of attempts I got a highscore of 293

Who new Cats handle like Pigs ;)

Great idea for a racing game with music suiting the theme , that said I had a hard time finishing a race due to the cat getting stuck on it's side or in the hedge.

Simple concept with nice character artwork, it could do with a few more animations to show the actions being done to bring it to life a little more would be my suggestion.

Does anyone know of a way to use ItchIO's OAuth for a Unity3D WebGL game hosted on ItchIO?

I'm am not sure what to try next as the game itself is loaded in an IFrame and unable to read the access_token from the parent pages URI after a user has agreed and been redirected back to the game due to cross-origin issues between the Iframe and parent page.

Error: DOMException: Permission denied to access property "hash" on cross-origin object

    var queryString = window.parent.location.hash.slice(1);//Error Here     
    var params = new URLSearchParams(queryString);     
    var accessToken = params.get("access_token");      
    console.log(accessToken); 

Note: window.location has the games Iframe URI without the access_token