Thank you, I wasn't sure which way to go with the difficulty I just didn't want to make it too easy
Alan Watton
Creator of
Recent community posts
Thanks for checking it out!
Missing platforms was an issue due to using the root motion of jumps to get from one point to the next and a late jump could mean a late landing which could lead to the other bug mentioned and with the short timeframe of the gamejam I was unable to address it in time. :(
I've been working on an updated version of this concept though where I calculate a parabola for precision jumps, aswell as making it clearer when to jump with a new "Jump'O'meter", and a new cat. (You can see a small clip of it on my Twitter: Catrobat v2 Tweet Clip)
Does anyone know of a way to use ItchIO's OAuth for a Unity3D WebGL game hosted on ItchIO?
I'm am not sure what to try next as the game itself is loaded in an IFrame and unable to read the access_token
from the parent pages URI after a user has agreed and been redirected back to the game due to cross-origin issues between the Iframe and parent page.
Error: DOMException: Permission denied to access property "hash" on cross-origin object
var queryString = window.parent.location.hash.slice(1);//Error Here var params = new URLSearchParams(queryString); var accessToken = params.get("access_token"); console.log(accessToken);
Note: window.location
has the games Iframe URI without the access_token