if you fullscreen the game that issue is solved
George Robson
Creator of
Recent community posts
Thank you for your feedback! I just managed to catch your VOD and I was disheartened when I saw the bug and you weren't able to enjoy the game properly. But I'm glad you managed to solve the issue during your playthrough to experience and judge the game properly. I'll make a note of the on the game page so that hopefully nobody else has the same frustration.
I had a lot of fun messing around with the different spells in this game and finding out what each combination can do. However, I found the movement to be a bit clunky as the character seemed to stop when you cast spells, and then you couldn't move for a while after.
I also had issues seeing the mana bar due to the dark blue on a grey background so at the beginning I was wondering why I wasn't able to cast spells because I wasn't able to see the bar. But changing the colour to a lighter blue should quickly fix that problem.
Gameplay-wise it seems a bit empty at the moment as there is a huge map but very few enemies. I think making the map a little smaller and increasing the enemies would have made this game more interesting as it just feels like a gentle stroll in the park at the moment.
I found that after a while, I started using only one spell combination. I understand the time scale of the development, but adding variation to the enemies would have been a good addition to encourage you to switch up the spells, such as certain spells being more/less effective on certain enemies.
Overall I enjoyed the game's ideas, and I would highly recommend adding a thumbnail/cover to your itch page as at the moment the game seems to be getting overlooked, which is a big shame.
Thank you for the feedback, I'm glad you enjoyed it.
We've already been discussing implementing a long press/short press system for jumping so that the height of the jump can be controlled better, unfortunately we couldn't add it in time for the game jam deadline. We still intend to at least finish this stage so it will be definitely be added in at some point.