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aledotcv

7
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A member registered Jul 29, 2023 · View creator page →

Creator of

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Thanks for the feedback! I definitely agree with your points. 

Originally I planned to have "The Shadows" be an actual physical enemy that'd be far more engaging and hostile with the player. I actually got the pathfinding system up, but having had only the last two days of the jam to work on the project I couldn't get the full logic done, and had to cut down to the current sound only system. After further thought, I'll likely reuse the system for a different enemy to spice things up.

Right now the maze walls do start getting closer to each other as you verse deeper into the maze, which aims to serve as a method to know your general whereabouts, but I could for sure tune it up more, and regarding the navigation, adjust the layout of the maze to be more lineal, and give the player a way to track the objectives so it isn't just a guessing game.

Regarding the torch, having more control over its duration and general state seems fair since right now the player has little power over the game's flow.

Thanks again for taking the time to try my submission and commenting!

I really liked the atmosphere and scenary of the game. The small intro nicely sets the mood for the game. Sadly the game froze with no recovery after interacting with some items and the furnace. You should release a desktop version. :)

Pretty cool! Really reminds me of the sort of Flash games I'd play as a child, which is a nice thing :)

beautiful game - loved the soundscape.

if I were to continue improving the experience, I feel like this would fit great:
+ more enemies to watch out for
+ graphical improvements
+ tutorial
+ completion timer
+ directional sound
+ difficulties

and finally....
a main menu. 👻

all feedback is welcome! 

Menuless design sponsored by power outages!

psst... I've never completed the game without cheating (using scene view) so whoever does finish it will be the first ever I guess. 👍