Thanks for the feedback! I definitely agree with your points.
Originally I planned to have "The Shadows" be an actual physical enemy that'd be far more engaging and hostile with the player. I actually got the pathfinding system up, but having had only the last two days of the jam to work on the project I couldn't get the full logic done, and had to cut down to the current sound only system. After further thought, I'll likely reuse the system for a different enemy to spice things up.
Right now the maze walls do start getting closer to each other as you verse deeper into the maze, which aims to serve as a method to know your general whereabouts, but I could for sure tune it up more, and regarding the navigation, adjust the layout of the maze to be more lineal, and give the player a way to track the objectives so it isn't just a guessing game.
Regarding the torch, having more control over its duration and general state seems fair since right now the player has little power over the game's flow.
Thanks again for taking the time to try my submission and commenting!
aledotcv
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