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Alex

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A member registered Aug 15, 2019 · View creator page →

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Really good design overall! It was a really fun experience. My only but is the lilypads, maybe that was not the right path, but as an optional path it would have been fun to be able to go through them, it was really hard to platform on them.

It was a really good experience. Had fun and the story was great! Congrats

It was a great game. Simple but engaging. It was incredibly hard to make that last jump for me xD congrats!

The concept of the game is really cool. I think that it applied the theme perfectly and is a super fun game. Congrats! 

The art style looks really good, I liked the post processing. Sadly I was not able to play because of the controls. Sorry

The music was funny and I liked the sound effects of the game. The pirates looked cool, but the actual goal of the game was hard to understand for me. I had my health and it was always at 100%, but then I lost and retried from checkpoint and didn't know what was happening. It was fun to shoot around and make a train with the pirates that followed you.

I loved the cute art style! Fun, casual game. I would have loved more questions, I felt engaged because of the chill music and the amazing art style. Maybe adding a bit more of the theme to the game.

Movement felt interesting, I really enjoyed the wall jump although it was not working properly sometimes. Most of the times I was boosted while jumping from the walls and others I was just doing a super short jump. The theme is funny and the tilting of the camera gave a good feeling while wall jumping. The level design was cool and having checkpoints made it not frustrating and fun to play. Incredible work! Congrats!

Hey! Thanks for rating our game! I played yours and the actual idea of the game is fantastic. I had fun changing the reality to keep on progressing. The character model was really good as well. 

Some things to point out are that the levels are really challenging to beat due to character's movement. The skipping felt great, but at the same time it was kind of frustrating to not have a lot of air control and if you pressed the button a little too much you were jumping out of the platforms. Maybe the intent of the level design was to be challenging/hard, but without checkpoints it makes it feel frustrating. Some of the jumps were millimetric and the platforms were narrow so a simple mistake would send you back to the beginning. 

In conclusion, I loved the idea of making the player realize they had to alter reality to progress and being a frog was fun! If you have a challenging design in mind for the levels it's perfect, but try to have checkpoints to make it less punishing to the player.

Great work!!

Hey! Thank you so much for your feedback! We know we cannot fix issues for the game jam, but we will definitely take your feedback and try to improve the sound in general and improve the design things you mentioned. 

Thank you so much!