Really good design overall! It was a really fun experience. My only but is the lilypads, maybe that was not the right path, but as an optional path it would have been fun to be able to go through them, it was really hard to platform on them.
Alex
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The music was funny and I liked the sound effects of the game. The pirates looked cool, but the actual goal of the game was hard to understand for me. I had my health and it was always at 100%, but then I lost and retried from checkpoint and didn't know what was happening. It was fun to shoot around and make a train with the pirates that followed you.
Movement felt interesting, I really enjoyed the wall jump although it was not working properly sometimes. Most of the times I was boosted while jumping from the walls and others I was just doing a super short jump. The theme is funny and the tilting of the camera gave a good feeling while wall jumping. The level design was cool and having checkpoints made it not frustrating and fun to play. Incredible work! Congrats!
Hey! Thanks for rating our game! I played yours and the actual idea of the game is fantastic. I had fun changing the reality to keep on progressing. The character model was really good as well.
Some things to point out are that the levels are really challenging to beat due to character's movement. The skipping felt great, but at the same time it was kind of frustrating to not have a lot of air control and if you pressed the button a little too much you were jumping out of the platforms. Maybe the intent of the level design was to be challenging/hard, but without checkpoints it makes it feel frustrating. Some of the jumps were millimetric and the platforms were narrow so a simple mistake would send you back to the beginning.
In conclusion, I loved the idea of making the player realize they had to alter reality to progress and being a frog was fun! If you have a challenging design in mind for the levels it's perfect, but try to have checkpoints to make it less punishing to the player.
Great work!!