Thanks
I realize this is something people have to get use to, in that XR is not just what is in front of you
Last year was my first time doing a game Jam, however I wasn't working at the time, so I was bale to dedicate my fulltime behind it. This year I've signed up but it is right before a conference I need to attend so this is going to be a hit and miss.
All I can say is Keep It Simple S*****. May not win the jam but it'll give you something to launch from latter or at least give you something to add to your portfolio
Hey thanks for that.
Yea someone mentioned tests in a previous comment. The original Idea was to have some sort of punishment for picking up false treasures (glass/fool's gold). Sadly I didn't get around to doing anything because I was focused on making sure the main mechanics worked. Definitely something I can expand upon as I did leave room for expanding the treasure concept
Nice for a simple Metroidvainia style game.
I found the movement was a little inconsistent and I got stuck on the wall at one stage.
It would also be nice to have some little hint as to which coins are cursed, otherwise I'm just collecting all of them hoping I don't die.
There was also little indication I need to return to the beginning
Thanks for the feedback
The collection of treasures when time runs out is something I missed checking, my fault. Shouldn't be to hard to fix
Again that is an interesting bug, probably linked to the first bug so shouldn't be hard to fix.
Yea the Test was an idea I had. I guess I was looking at having some punishment for collecting "glass" and "fool's gold" but failed to implement.