Thanks so much for the kind comment. I'm glad you had fun with the choices I placed since that's the main goal I had making this game. For now I'm trying to make the demo more presentable (finishing all the art assets) but after that I'll start adding more content and introduce the rest of the main characters so I hope you look forward to that!
Alomont
Creator of
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I raged so hard I put on lofi music to keep me going and finally, I reached the final level... only to die within the first second. This was a great game and the lore was something I didn't expect having not seen the prompt beforehand. On one hand having music that slowly degrades following the levels would've been awesome, but I also might've lost my mind if I heard the same song over and over again for ages. Overall good job!
I've never seen such a magnificent story arc in a game before, truly the masterpiece of our time. The attention to detail of the driver still inside the car for the parent-teacher conference is very appreciated, the only feedback I have is we never got to eat the food we had gotten in the beginning which I think would improve this game immensely. Overall a stunning game and I look forward to seeing what else you develop in the future.
Pretty repetitive and game play is a bit bland. The idea was pretty cool though, never thought I'd fight for a pizza kingdom using a pizza slicer. There are definitely much that could be improved such as more gameplay content, enemy mechanics, and use of space (there's so much space in the village, why not make use of it?) so if you ever decide to take this further, I look forward to seeing how this game develops,
Spent the first couple minutes messing around in the small box before I decided to just throwing to the hitter over and over again. So imagine my surprise when suddenly the box breaks, Japanese battle music show up, and monsters are now invading the field. This game is so chaotic and I absolutely adore it. Its the first game in this jam that has gotten me in laughter and smiles the entire gameplay!
The theme fit surprisingly well and it was a relaxing game. I really like the art style as well as the comments that come up about the rain not ending. However, I would suggest turning the ending screen into a click button rather than a hover as its easy to miss the screen and instantly go back to the game if your mouse was already in the center
Love the game and the mechanics involving Billy turning into a bomb. If you develop this further I would love to see how the full game goes but one thing I suggest would be adding some features to human Billy as right now, the player can play the entire game as a bomb (as it is also faster than human Billy).
That sonic fact was something I did not expect to need until this game. The quiz was really fun and the story was clear but the implementation of the title was pretty short (for the phone aspect at least). If you plan on further developing this, I think it would be hilarious if the player constantly almost dies but gets away with it by taking Death's quiz (thus having different levels) or perhaps Death is the player's parent who has to work but is helping the player do their homework through the phone? These are just some ideas but overall, its a really nice game.
Pretty cool game, really fit the theme. The shapes of the fortress was really cool too but at some point the cube? you need to aim at just falls to the ground so shooting cannons at the bottom of the screen can pass the level pretty easily. Some ways you could perhaps fix this is by making unmovable blocks around the cube or making the cube hover at a certain place so aiming becomes more of a core play.