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alpha ray Digital

100
Posts
6
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3
Following
A member registered Aug 07, 2022 · View creator page →

Creator of

Recent community posts

Fun little game!
I really like all the character designs, but all the graphic styles together do not feel very cohesive. But still a nice game :)

I really enjoyed this one! It's cute, relaxing, and fun! Music and Sound effects add a nice touch.

Thank you for playing! 

We are considering and talking about expanding this game into a full version.

Yes, we did make the assets ourselves.  We are a programmer and an artist  :D

Thank you so much for your comment!

At the moment we are considering continuing development, so that might actually happen! We will keep you in mind for beta testing and feel very honored! :)

Thanks for playing and your feedback!

That is a great idea! We had something similar in mind for the jam, but the time constraint was just to much.

Thank you! :)

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Thank you!

That are some great ideas for some post jam updates! I love the idea with different seasons and changing the flowers for each one. :)

Thank you for playing and your feedback! :)

Thanks for playing!

We actually wanted to add that feature, but we weren’t able to do it in time. However, we should have positioned the clippers somewhere else to prevent the confustion. Thanks for the feedback! :)

Thanks for playing and your feedback!

Its great to hear that the game made you unwind. Also thats a lovely bouquet. :)

Thanks for playing!

Oh thats good to know, I thought I wrote a check for that but apparently I forgot. But I bet the flowers were happy to get some fresh air ;)

What a cute art style! Really enjoyed playing it! Also lovely effects overall.

For me the only downside was the timer, because it made me feel a bit rushed. But that just might be a personal thing.

Very cute game! Sadly I got stuck on the tree once it started blooming :(

It's adorable, I would love it if there were a way to look at the recipes while trying to brew them :) my brain can only remember a short amount of shapes :)

Thank you very much! :)

Thank you for the feedback.

That's a great idea, and we will definitely implement it!

Nice concept. 

Your coins don't reset when you go just to the main menu and restart the game.

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First of all, I love the aesthetic of the whole game. Simply perfect.

The level design with all the new elements that get added over time is nice and makes it really easy to understand.

I just didn't find the gameplay to be as fun as I thought it would be. It's hard to imagine how the trains will move, and it didn't reward me with that "oh, I'm smart for solving it" feeling.

I still loved your entry!

It does feel really good when you hit it just right. I do think the attack window could be a bit longer but still fun.

What a cool concept and implementation!

I think it gets a bit boring after the first "calibration," since the changes are pretty manageable. I didn't see the use of the limitation ingame because it didn't feel like I actually had an impact on the pulse, but maybe thats just me ':D

But still its a really cool game! :)

Not easy but still fun. Can get pretty overwhelming at times.

Fun idea, but the movement was way too difficult for me. Most of the time I couldn't enter the morse code before the next beat came.

But really like the idea. :)

Fun game!

The controls are a bit weird on 5,6,7 and 8, maybe move them to more convenient buttons. :)

This is really satisfying and fun! Great Job!

I love the concept! I just missed some more levels that got more and more challenging.

But like I said, the concept is really fun. Good job

The idea is awesome, but it isn't a lot of fun overall. Some sound could have helped to get across the idea and gameplay maybe.

Fun osu like game, but it was way to hard for me. Also some form of feedback to my inputs would have been nice.

I was pretty confused by the gameplay and didn't understand what to do. I just ran around, found some enemies, and ran away from them. After a minute or so I was outside of the map and lost ':D

It's a nice concept, however the game just feels very stiff some smoothing of the jump would make it a lot better.

Fun game!

Its a bit challenging due to the movement and the shooting, but that acutally makes it fun as well

I love the idea! It's very simple but really fun. The music and the sound effects fitted really well.

I seem to not have enough damage/ammunition to actually defend, but I'm probably just bad at it :P

Also, the menu didn't seem to work; I started the game by accident then but couldn't play it a second time.

Very disappointing that it had nothing to do with the limitation.

I also don't know how to beat the game because the monster is always so close and I am unable to escape it.

I do really like the idea, the visuals and music are great. Hope you can realise the update soon!

I love the concept. It had a signal simulator/voices of the void vibe to it (without the scary factor).

It was hard for me to decide if it was an alien or satelite because you cant look in the book after putting in the signal. Is it intentional that I always get the same rhythm (drum - high - drum...)?

Good job!

I really like the idea, but I think that having you jump to music would have been awesome. Also the intervals between jumps felt really long to me and made the game a bit slow to play.

This is really fun, the visuals are nice and the music is great! Excellent work!

I think it's a fun concept, but I don't really like the implementation of the limitation. I think changing more then the ship type would have  been nice.

It took me a long time to figure out what to do (I usually move with wasd). In addition, I had no idea what a goal was or what the bar at the bottom meant. 

Maybe a little tutorial would have been nice.

I do have the same problem, it is hard to remember what color belongs to which button. Also the esc key to close the controls is the same as closing the fullscreen. ;)

Maybe fitting music to the beat would have also helped a little.

But still I think that its a fun game. Good job! :)

That was really fun! I didn't know what to expect but understood the gameplay immediately!

The only cretique i would have that I found it a bit long and maybe splitting it in two levels would have been nice (for me at least).

Good job!