🙏 for Mario!
Patrick LeMieux and Stephanie Boluk
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Hi jim3e8, we're sorry to hear you ran into trouble. There's definitely a few more things to do after the cube dungeon. What version of the game were you using? In case you want to give it another shot, here are a few tricks in rot13:
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Nabgure cbffvoyr fgengrtl vf hfvat obzof ntnvafg gurz fvapr bar obzo uvg jvyy xvyy n qnexahg. Gb trg obzof va gur svefg dhrfg whfg vtaber gur fjbeq naq lbh jvyy svaq rvtug obzof ng gur ortvaavat bs rnpu qhatrba. Vs lbh eha bhg, whfg jnec gb gur birejbeyq naq gur obzof jvyy nccrne ntnva bapr lbh trg onpx gb gur qhatrba. Tbbq yhpx!
Thanks so much for posting these details, Shenjoku! We'd been trying to figure why the game would occasionally lag on Windows and based on your comments we fixed the issue. Specifically, your note about pressing "down a movement direction after picking up the sword while Link is holding it up" helped pinpoint the problem!
Version 2.2 is available now and should run smoothly on Windows.
Hi Daedalus, thank you for this note!
We designed Triforce alongside Metagaming, a book about the games we play in, on, around, and through videogames published by the University of Minnesota Press in print and open access at at https://manifold.umn.edu/projects/metagaming. For archival and legal purposes a copy of the game will also be uploaded there.
(That said, we have also been working on a version/mode of Triforce rendered entirely with children's drawings instead of NES graphics!)