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Alexei NüVille

12
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1
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13
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A member registered Nov 28, 2022 · View creator page →

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You're a hero an I love your work and ethic

My bad man, I really just shoot my shot. Thanks anyways!

Had fun, looks awesome with only free assets. I want to build a full RPG out of Infinity Blade assets. Thanks guys and thanks Epic

Super fun. Loved it

Very fun game, had a blast. Would recommend

Absolutely beautiful. Loved loved loved freaking loved it. A work of art

It's absolutely awesome

Awesome, having a lot of fun

(1 edit)

PROS: Camera works very good, the camera transitions are well implemented, physics work good, the ball has nice speed and inertia and is easy to maneuver in the tracks at speed.

CONS: the freeroam mode feels unnecessary, the way the races are laid on the map doesn't actually help on making it fun to get from one race to the other, race tracks seem to be well laid out and I know it's a prototype but it's visually sad to see so much gray, doesn't feels compelling to actually keep exploring (both in freeroam and races mode); the pins seem to have too much inertia or the ball may be too light but it doesn't feels satisfactory to hit them; menus need more contrasting elements to help differentiate from the rest of the screen

Keep up the good work man!

Thank you very much for the feedback!! I'm actually struggling with balancing the dificculty because some friends just speedrun the level in 1min and others can't get past the first platforms so it's getting a little tricky to get it right lol. On the other hand, about mouse sensitivity and motion blur, I've tested the sensitivity slider and it was working, it doesn't saves the value visually in the slider in the menu but it does changes the sensitivity value in game when you go back to play (both from Main Menu and Pause Menu). About the motion blur, it  goes away when turning Post Processing to Medium and Low. But thanks for bringing that up!! I'm double checking the parameters and will try to adjust it so it's more easily readable for the player (like anchoring the slider and a button dedicated to toggle Motion Blur).

What I really don't promise is changing the dificculty, not because I want to gatekeep players from the game, but because I actually tested tuning it down and it just ends up being boring. What I will do is set up a tutorial level that has no falls and only focuses on teaching player the mechanics and lets them try different timing for the double jumps both in distance and height, and also showcase some of the movable platforms that enter in the later levels so they can start playing the actual game with a little more confidence.

Again, thanks A LOT for your feedback bro!!!!!