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(+1)

Thank you very much for the feedback!! I'm actually struggling with balancing the dificculty because some friends just speedrun the level in 1min and others can't get past the first platforms so it's getting a little tricky to get it right lol. On the other hand, about mouse sensitivity and motion blur, I've tested the sensitivity slider and it was working, it doesn't saves the value visually in the slider in the menu but it does changes the sensitivity value in game when you go back to play (both from Main Menu and Pause Menu). About the motion blur, it  goes away when turning Post Processing to Medium and Low. But thanks for bringing that up!! I'm double checking the parameters and will try to adjust it so it's more easily readable for the player (like anchoring the slider and a button dedicated to toggle Motion Blur).

What I really don't promise is changing the dificculty, not because I want to gatekeep players from the game, but because I actually tested tuning it down and it just ends up being boring. What I will do is set up a tutorial level that has no falls and only focuses on teaching player the mechanics and lets them try different timing for the double jumps both in distance and height, and also showcase some of the movable platforms that enter in the later levels so they can start playing the actual game with a little more confidence.

Again, thanks A LOT for your feedback bro!!!!!

(+1)

Hey no problem!! I think a tutorial level would help a lot so the player can build some skill before diving into the rest of the game 👍