Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

alycarter

7
Posts
A member registered Mar 26, 2020 · View creator page →

Creator of

Recent community posts

Very pretty asthetics, slow Mo and movement in general was fun.  Was cool to shoot so much at once with the shotgun. Would be nice to see a little more level development  or progression of some sort. oveall very cool though!

Nice little story. I like the mechanic of clicking on the words themselves to progress as opposed to t a list of buttons. Would be nice if the selectable text was slighlty more different to the rest of it to helpf find it but then again it was kind of fun trying to find the clickable text. Cool work though :)

Really cool mechanic, my mind sort of exploaded when i managed to solve the lazers. Would love to see more of it :)

Really cool idea. Found a few things in the world that seemed to hint towards an overall progression which i made a note of. kind of hard to figure out how to use the items. Liked that the character apearaces were diverse. Maybe a slightly wider range of colours for the map would be useful. Very interested to see the sorts of notes people leave for each other.

(1 edit)

Nicely challenging game! Enjoyed the progressivly harder levels and I like that it slowly introduced more mechanics such as the brake and the other shoppers. Had one issue where the level reset twice after i finished with the wrong items very close to the time limit. Nice to give the players the option to play together or alone too. I liked that if you held forward and brake that you'd get a little boost when releasing the brake. Would be interesting to see how the game would feel if you moved the pivot point to the person rather than the trolly. Overall i really enjoyed it :)

very nice! I like the concept of being able to go in and out of FPS Mode and it felt like a good trade off between extra fire power and more complex controls. I found that the tower upgrades didnt use my currency but apart from that it felt solid. One thing that might have helped is if the fps mode started looking in the direction the tower was facing as i felt a bit disoriented going into tower mode. Overall great work though :)

huuh thats odd, are you using a gamepad, if so what one?