I think this was my favourite entry of the jam. Really fun game, great comedic mechanics and a really good level of polish for a jam. Style works really well, and the Ui is great. There is real potential in this game, with lots of different level designs and challenges using this simple mechanic. Fantastic job!
This was very fun to play, I loved how the controls were so slippery and hard to play on purpose. The difficulty rose quite quickly and I think I managed to get to level 5 before I couldn't get items on time. The art is really nice, and it's like real life, there's no toilet paper (at least I didn't see an item like that).
I liked it, seemed very much like the flash games of yore I always played :) I would have liked a score based mechanic, where you got points for right items and negative points for wrong items and a minimum score to pass the level. That way you could have instant loss levels but also allow some fast pace retries.
Also I found it very funny to drive around backwards because the head was the thing used to pick up items :)
Thanks, the controls are a little difficult to get the hang of - if I spent more time on this I'd definitely tweak them until they feel 'right'. There's no way to put back groceries either which is an oversight by me that means you lose as soon as you pick up a wrong item.
You absolutely nailed the feeling of trying to wrangle an out-of-control trolley! Definitely felt fast and frantic - just missing some pyramids of tins to smash into! ;)
This is really cute. I found it frustrating that taking the wrong item was an instant loss but you still had to go to the exit. Is there a way to put down the wrong item? Maybe that could just be a points deduction or something?
I'd like to see a competitive multiplayer version too. I could imagine it being quite frantic going after the last toilet roll or whatever.
Also, add stuff to bump into and knock over please!
This was super hard but super(market) fun! I loved how accurate the trolley physics was to real life. Really well put together; it really had that "Grrr, just one more try" vibe - I think I gave up on Level 5 but a nice little game :)
Nicely challenging game! Enjoyed the progressivly harder levels and I like that it slowly introduced more mechanics such as the brake and the other shoppers. Had one issue where the level reset twice after i finished with the wrong items very close to the time limit. Nice to give the players the option to play together or alone too. I liked that if you held forward and brake that you'd get a little boost when releasing the brake. Would be interesting to see how the game would feel if you moved the pivot point to the person rather than the trolly. Overall i really enjoyed it :)
Comments
I think this was my favourite entry of the jam. Really fun game, great comedic mechanics and a really good level of polish for a jam. Style works really well, and the Ui is great. There is real potential in this game, with lots of different level designs and challenges using this simple mechanic. Fantastic job!
This was very fun to play, I loved how the controls were so slippery and hard to play on purpose. The difficulty rose quite quickly and I think I managed to get to level 5 before I couldn't get items on time. The art is really nice, and it's like real life, there's no toilet paper (at least I didn't see an item like that).
I liked it, seemed very much like the flash games of yore I always played :) I would have liked a score based mechanic, where you got points for right items and negative points for wrong items and a minimum score to pass the level. That way you could have instant loss levels but also allow some fast pace retries.
Also I found it very funny to drive around backwards because the head was the thing used to pick up items :)
Quite fun, but there felt like too little time available vs how slippery the controls were. Also, can you put back groceries?
Thanks, the controls are a little difficult to get the hang of - if I spent more time on this I'd definitely tweak them until they feel 'right'. There's no way to put back groceries either which is an oversight by me that means you lose as soon as you pick up a wrong item.
You absolutely nailed the feeling of trying to wrangle an out-of-control trolley! Definitely felt fast and frantic - just missing some pyramids of tins to smash into! ;)
This is really cute. I found it frustrating that taking the wrong item was an instant loss but you still had to go to the exit. Is there a way to put down the wrong item? Maybe that could just be a points deduction or something?
I'd like to see a competitive multiplayer version too. I could imagine it being quite frantic going after the last toilet roll or whatever.
Also, add stuff to bump into and knock over please!
Good job.
Fun little game, I love the music and retro feel of everything. Personally I find the controls a little clunky, but it's great fun!
This was super hard but super(market) fun! I loved how accurate the trolley physics was to real life. Really well put together; it really had that "Grrr, just one more try" vibe - I think I gave up on Level 5 but a nice little game :)
Nicely challenging game! Enjoyed the progressivly harder levels and I like that it slowly introduced more mechanics such as the brake and the other shoppers. Had one issue where the level reset twice after i finished with the wrong items very close to the time limit. Nice to give the players the option to play together or alone too. I liked that if you held forward and brake that you'd get a little boost when releasing the brake. Would be interesting to see how the game would feel if you moved the pivot point to the person rather than the trolly. Overall i really enjoyed it :)