Great cut scene, art was pretty cool! Really liked the gameplay (though I only knew about the guns from looking at comments) Slow mo mechanic works really well and the player controller works great. Was getting some frame rate issues when multiple enemies were killed at once (I suspect it's the particles that spawn on their death). I can see this being a great arcade level shooter if fleshed out a bit more. Nice work!
Very pretty asthetics, slow Mo and movement in general was fun. Was cool to shoot so much at once with the shotgun. Would be nice to see a little more level development or progression of some sort. oveall very cool though!
I also enjoyed the cutscene, very nice art, and as others have said, I realised I have guns after reading the comments. The killing is very satisfying in the end, destroying all these viruses and it was super cool doing the slow-motion killing with the right click.
I can see there's a potential for a very fun virus killing game!
Really liked the cutscene, that looked nice! I enjoyed running around with the shotgun, it was satisfying to see so many viruses explode from one shot! Would be cool if the laser beam penetrated enemies too. Found I ran out of viruses to kill quite quickly, so adding wave respawns or a similar feature could be good!
Loved the colours and design, though I have to admit it took me running around exiting the game reading the comments to realize there were guns, so maybe something to find them :) Then when I went back in the particle effects on the shot gun caused my computer to seize up and I had to force restart it :D
Love the vibe of jumping and shooting in slow-mo; would be great if you took it further and developed some levels. Or even endlessly respawning enemies!
That slow motion function is really fun to use! The intro cutscene was really well done, I agree with the comment about making the transitions between each scene/panel of the cutscene a bit quicker.
I also found when I ran around for a bit and all of the enemies chased me, I could shoot an enormous amount of them in one go as they were all in a straight line facing me. This made the game slow down a great deal whilst the particles were spawned. Could this be limited at all?
We wanted the player to feel strong so we made really OP guns but we never got time to balance them or add the enemies we planned haha so hes just a demi-god plowing through the viruses right now. The shotgun is a FPS-killer quite literally, whevener we tested the game we only had 4 enemies at once and right before submission we added a bunch of enemies just so the player could have some fun, that resulted in massive FPS drops when particles spawn and as it was a last minute addition we didnt manage to fix it. Yeah i think we def can limit it, one of the major issue is one of the viruses multiplies on death so when you kill one of them with the shotgun the bullets also kill the multiplications which ends up being FPS hell
You even have a cut-scene for the introduction! Though I think it could do with moving a bit quicker.
Shame there's no levels or goal other than to kill everything - the slow mo and stuff was really nice and I could see you turning this into a nice duke nukem style thing with some more content.
Great job.
What is the main character supposed to be by the way?
Thank you! We didnt have any time at all to test the cutscene and change it to a nice speed unfortunately as we ran out of time. I KNOW! Levels would've been so cool but were going to keep updating the game, we already added some fixes and voice over for the intro cutscene and its hilarious.
The main character is supposed to be a White Cell just being the best at his job.
Comments
Great cut scene, art was pretty cool! Really liked the gameplay (though I only knew about the guns from looking at comments) Slow mo mechanic works really well and the player controller works great. Was getting some frame rate issues when multiple enemies were killed at once (I suspect it's the particles that spawn on their death). I can see this being a great arcade level shooter if fleshed out a bit more. Nice work!
Very pretty asthetics, slow Mo and movement in general was fun. Was cool to shoot so much at once with the shotgun. Would be nice to see a little more level development or progression of some sort. oveall very cool though!
I also enjoyed the cutscene, very nice art, and as others have said, I realised I have guns after reading the comments. The killing is very satisfying in the end, destroying all these viruses and it was super cool doing the slow-motion killing with the right click.
I can see there's a potential for a very fun virus killing game!
Really liked the cutscene, that looked nice! I enjoyed running around with the shotgun, it was satisfying to see so many viruses explode from one shot! Would be cool if the laser beam penetrated enemies too. Found I ran out of viruses to kill quite quickly, so adding wave respawns or a similar feature could be good!
Loved the colours and design, though I have to admit it took me running around exiting the game reading the comments to realize there were guns, so maybe something to find them :) Then when I went back in the particle effects on the shot gun caused my computer to seize up and I had to force restart it :D
The player can't die but your PC surely can! haha
Looks nice, but I dont know what you do for the game, nor the controls outside of WASD and aim?
Man, i wish i wouldve posted the controls somewhere, but they are WASD and 1,2,3 to change the guns
Love the vibe of jumping and shooting in slow-mo; would be great if you took it further and developed some levels. Or even endlessly respawning enemies!
Planned!
That slow motion function is really fun to use! The intro cutscene was really well done, I agree with the comment about making the transitions between each scene/panel of the cutscene a bit quicker.
I also found when I ran around for a bit and all of the enemies chased me, I could shoot an enormous amount of them in one go as they were all in a straight line facing me. This made the game slow down a great deal whilst the particles were spawned. Could this be limited at all?
Nice job!
We wanted the player to feel strong so we made really OP guns but we never got time to balance them or add the enemies we planned haha so hes just a demi-god plowing through the viruses right now. The shotgun is a FPS-killer quite literally, whevener we tested the game we only had 4 enemies at once and right before submission we added a bunch of enemies just so the player could have some fun, that resulted in massive FPS drops when particles spawn and as it was a last minute addition we didnt manage to fix it. Yeah i think we def can limit it, one of the major issue is one of the viruses multiplies on death so when you kill one of them with the shotgun the bullets also kill the multiplications which ends up being FPS hell
It looked cool though! I still had fun with it.
Very stylish game!
You even have a cut-scene for the introduction! Though I think it could do with moving a bit quicker.
Shame there's no levels or goal other than to kill everything - the slow mo and stuff was really nice and I could see you turning this into a nice duke nukem style thing with some more content.
Great job.
What is the main character supposed to be by the way?
Thank you! We didnt have any time at all to test the cutscene and change it to a nice speed unfortunately as we ran out of time. I KNOW! Levels would've been so cool but were going to keep updating the game, we already added some fixes and voice over for the intro cutscene and its hilarious.
The main character is supposed to be a White Cell just being the best at his job.