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The Egg's Hunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.222 | 3.222 |
Polish | #2 | 3.000 | 3.000 |
Audio | #3 | 2.778 | 2.778 |
Game Design | #3 | 3.111 | 3.111 |
Narrative/Mood | #4 | 2.778 | 2.778 |
Art | #4 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Had a lot of fun playing this! Really liked how the character moves and how the camera moves to follow them. It was very smooth.
Good egg, bad egg, GIANT egg, I must have all the eggs. I had way more fun playing this game than I thought I would. I kept getting stuck on the fence at the bottom though ... are those picket fences suppose to hinder you ?
Basket Boy's sprite changes to be angry when you hit a fence because he's mad that you're keeping the egg (cursor) out of his reach. Getting stuck on walls occasionally was a byproduct of jank code but I didn't try and fix it since it felt like a punishment, since he was angry it tracked he'd be a bit rebellious... but yeah, a month in retrospect I'm not so sure that reads or plays well to the player. Especially with bigger player size upgrades it gets really annoying.
Thanks for playing!
I enjoyed playing this game, I loved the egg countdown timer.
The only thing that was a little clunky was the controls using the mouse. This made it a bit harder to control, but I suppose having only 1 main input also makes it a bit more accessible for those who maybe don't play many video games, so it could be seen as a positive as well.
Thanks for posting your game,
Bazza
I'm a freak, I love weird control schemes. But yeah, if I do something like this in the future, it'd probably be best to include normal controls as well.
Thanks for playing!
Having the buttons stand out more when you hover over them like a color inversion or animation of them getting bigger could help. Then when you go back to the good place sometimes I would be pointed up then pick a random boon egg, which I also didn't know what they did, which as long as that was a consious decision thats fine though indicating what they do to the players gives them choices to engage with the game. Also the grey eggs that shoot 2 blue fire balls horezontally the projectiles come out off center not sure if that was intended. I would also seem to get stuck on the fence around which didn't feel good as a player. I think having the ability to heal could be useful to help players be able to play more if they make a couple mistakes or get stuck on map geometry.
Over all I rather liked it
The art didn't turn me off the game I found it a bit indeering. The audio did its job wasn't anything magical or epic, but helped communicate the the player and establish a mood I appreciate it. I thought the tension between I want to pick up these eggs, but also avoid them to not get hit was interesting. The risk reward of seeing them "wind up" with the exlamation point and if I was quick enough I could get em before they shot but if my timing was off I was punished for poor timing or movement. The movement took some getting used to, but was quite interesting. I tend to play card games so not exactly my normal arena, and for games with movement I tend to play stuff like mordhau or csgo(though I haven't played the 2nd of the latter yet). I found myself when I died I wanted to play again because I thought I could do better, simple but effective. Oh also even though the act of dodging the attacks wasn't crazy difficult it was satisfying.
Hey guys,
Congrats for the game I liked the points system and also the bad egg attacks
Spent a loooot of time on this in the first few days of the competition rather than working on it throughout (like I should have...) probably like 8 hours per day. First day was spent on the dodge roll animation, eggs, egg spawning and their bullet patterns. Second day was spent on the day/night cycle, tilemap art, and egg timer animation. Third day doubled the number of eggs to have some to act as roguelike upgrades because I felt like "Day Time" was too uninteresting (Still mixed on some of these, and some might be buggy) Fourth day spent on some silly art stuff and polishing. :)
This is my second game project ever (Unless you could my scratch projects from ten years ago when I was like twelve...) Any advice would be appreciated! I really enjoyed this concept but halfway through I kind of hit a dip in motivation around day 3 where I almost wanted to scrap it and make more prototypes instead, but I'm glad I stuck with this.