It's actually a Godot project and Itch is a little weird sometimes with Godot. The game is supposed to stay inside the window on the page at a fixed resolution. If the game pops out to a different window or changes size that's Itch being weird and it causes the bug you're describing with the gray background.
Amstrad
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I have a version of this available on the UE Marketplace:
https://www.unrealengine.com/marketplace/en-US/product/enhanced-movement-game-te...
The big difference is that the SuperGrid assets are not included.
I've just released my latest game development project here on Itch.
It's an inventory and equipment system designed to work like many classic RPG systems of the past.
Of particular note is the 2d Paperdoll style of showing the player's equipment.
You can find it here: https://amstrad.itch.io/crpg-paperdoll-inventory
Here is a demonstration video:
I've just published the project files for my Retro/Boomer style FPS kit for use in Unreal Engine 4 and 5.
This kit provides a quick-start to creating your own FPS in the style of classic early 3d FPS games like Unreal or Quake.
Check it out here: https://amstrad.itch.io/boomer-shooter-fps-kit