Thanks for the comments, and thanks for pointing out sprite atlas for us. Sprite atlas solves most of the tearing problem. At the beginning, my partner and I have talked about whether to allow pressing multiple directions, and my partner wants to simulate old style Pokemon games and only allows 4 directions. We have heard multiple comments suggesting allowing pressing 2 buttons (especially when changing directions upon pulling objects), higher walking speed, allowing running on streets. We will discuss those concerns and see if we can improve in the future. Again, thanks for giving feedback to improve the game!
amuseum x boyas
Creator of
Recent community posts
Just a friendly tips for anyone who stuck in the first level. After the dialogue, you have to get all the player copies to reach the green light ball. You have to switch the controls of the copies by using a left mouse button click.
There are more levels than I thought, a lot harder than I thought. I died more than twenty times to reach the end of the game. For people like me, who is not talented in action games, repeating failure for success are needed to get to the game end. I have asked my friend to help me to get over the first switching platform level. I have to say that the first switching level is harder than the level immediately after. I would like to suggest to have rearrangement of level sequence. For me, the difficulties rockets in the first switching level. After I persist to play about 1 to 2 hours, I finally beat all the levels.
Though it may be hard to implement, I would like to suggest using a tab to switch characters instead of using a mouse click. A more clear instruction will be needed to tell the player how to switch the characters. A sign on top of the character may be needed (e.g. an upside down triangle marker) may be needed after the green light ball is on.
The music gives a cure and calm feeling and matches the theme to fight anxiety. I would suggest to add more sound effects (e.g. when jumping into the light ball or lighting up other characters).
Overall, the game is challenging (way more challenging than I can handle) and actually built my anxiety when I repeated the same failure and died too many times...I am glad that I finally beats all the levels. And for other players, if you can beat all the levels, I am proud on you too!
I tried three times to beat level 1...but I am not sure whether there is bug or not. After the dialogue button appear and reading the dialogue, I follow the instruction to jump to the light ball. Then the number on top of the light ball decreases to 2. After I read the dialogue again, I sometimes can control one of the rest of the player, but most of the time can't. I am not sure how to beat the first level...I need help...
Terrific!! This is the kind of game that I would like to play in game jam (and the kind of game that I would like to make). Creative, challenging, decent, simple but visually appealing, engaging and lots of fun. Unfortunately, we stuck at the last puzzle of the end stage. We really want to know any cue to beat the last puzzle!
I truly want to attain the good end, but I stuck at the final stage of the cat challenge...I asked my partner to try and he also stuck at the same stage. We were expecting 3 waves of enemies, but finally failed in the 4th wave. Missing one ball leads to game end...I hope the cat can move faster or allowing 1 to 3 misses, something like a shield protecting the door and the shield will be destroyed when the cat missed a number of balls. Or like others said, a checkpoint between waves. Other than the game difficulties, everything is nice and polished, graphics are very presentable and the music suits the theme. Great job!
It is an amazing game. I like the mysterious mask idea and tabbing to switching between reality and mysterious space. The game length is appropriate. It takes some time for me to discover the mouse is navigating both the facing direction and the sword, and even it shows locked door, I can still press space when I have a key. Boss fight is a plus for this game. The ending screen is a bit simplified when compared to other parts of the game. I hope there may be a change of background music in the boss scene (although switching between reality and mysterious space may make the background music transition annoying), and when the entities casts spell or the boss spawning enemies or attacking, there can be SFXs.
Everything is adorable and charming. UI is great. The atmosphere is good, but things get repetitive when the the lady bird's standard gets higher and higher. I hope the game can bring more rewarding feelings to motivate me to fulfill each lady bird's requests. For example, getting more intimate with the lady bird, a kiss, a praise, or an exchange of presents. Except for that, everything is nice and organized. Good job!
It take me sometime to figure out the 'Kaleidos' is not enemy and I have to touch the 'Kaleidos' to increase HP and let it staying with me. Overall, the gameplay is smooth and the camera shaking effect makes the game more engaging. It is a short but nice. If you have time, adding audio will be a plus. Well done!
The game runs smoothly, but somehow I find that the +30 soul cannot be collected 😢
I take some time to figure out where are all the three towers and where I am located. (A mini map may help but may not suit retro style?) I have another suggestion for the boundary of the stage, you may bound the camera to the floor area. In Unity, if you use Cinemachine, you can use confiner to do so.
Here is our game. Hope you enjoy it.
https://itch.io/jam/brackeys-8/rate/1680942
This is our game. Hope you enjoy it.
https://itch.io/jam/brackeys-8/rate/1680942
Here's our game.
https://itch.io/jam/brackeys-8/rate/1680942
Hope you like it.