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Andreas Roschal

9
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45
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A member registered Apr 23, 2018 · View creator page →

Creator of

Recent community posts

I'm happy that our game could give you some inspiration for this year's LowRez jam. I'm looking forward to playing your game once the jam has concluded! :)

That's weird. We encountered no problems with X-Box gamepads (X-Box One gamepads to be specific). The only thing I can think of is making sure the gamepad is already connected, before launching the web-game. Can't say for sure if it will correctly detect the gamepad mid-game. Also while gamepads are supported, we did not have time to adapt the onscreen texts, e.g. "press space" labels and so on. For every menu where it says "space", A/LB/LT should work as well when using an X-Box controller.

There is no "good" ending. The ending was just meant to be a bit silly, nothing to take serious. :)

Glad you liked the game and finished it!

Glad you enjoyed it! Yes, unfortunately the 3rd boss was a bit rushed compared to the other two, since time ran out. Also with the snake movement being not super trivial, the patterns turned out a bit more unpredictable than expected.

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Really nice game. I enjoyed the challenge a lot. Unfortunately, the game froze for me two times at the exact same time - the phase where a lot of rays periodically spawn at once (leaving only a limited polygon to stay in) while having to evade balls coming from a single direction at the same time. It kinda felt like I finished the phase, but rather than continuing, the screen freezes and the music ramps up.

Gameplay-wise, this feels very solid. Also the visuals are really really nice. Especially the water reflection is super impressive. It's unfortunate that it's a bit short, I would have enjoyed playing this for much longer.

Didn't know I needed hotdogs in a Tetris like puzzle game... until today! The game feels and plays super clean. Very funny and clever entry!

Very nice game mechanics. The upgrades and carriage types make for a nice long term progression. The game feels very polished. Awesome entry!

Thank you for your constructive comment! I changed the game's description as you suggested. You are right, the game turned out way less bullet hell like as initially thought/expected.