Good start to a microgame collection. Of course it would have been nice to have more of them, but what can you expect from such a tight work window, if anything 4 games is already very impressive. I had no idea what to do for the avoid the gaze one though, seemingly winning or losing at random.
Found it funny that I would get the spaceship one 10 times in a row :v. Not a complaint, just had a chuckle.
I couldn't get it to work in Firefox also, so I just downloaded the offline version. (Which seemed to also have no leaderboard?)
Good job, wonderfully done. I am curious to what the leaderboard looks like though.
When I ran the game on Firefox (on Windows), the game would error out over something to do with the Leaderboard server, (Cross Origin Isolation was mentioned) but only if I didn't launch the frame in a new tab. I played the game on Edge instead, but there I discovered a bug (with the game) where you can launch the game by scrolling the scroll wheel, and it causes the game to launch in a glitched, graphically inverted state. The Leaderboard didn't work for me as well in either browser, but it might be a configuration issue.
Regarding the game itself, it was fine. I would have preferred if the game wouldn't randomly serve up the same game multiple times in a row, and the lack of a proper transition out of the mini game when it is completed or finished was jarring. But the mini-games were well executed, even if a little simple, and mostly easy aside from the clock one, which I occasionally failed because I forgot that the clock arms have to be moved at the tips.
Regardless, this game made great use of the 120 seconds theme, and good use of the transition theme. (The lightning bolts were a nice touch) And as a WarioWare fan, you managed to do a good job of replicating it for this game jam.
Thank you for playing! I unfortunately didn’t test it with Firefox (although Chrome thinks my CORS is correct, thanks webdev). I’m not sure why launching the game using the scrollwheel breaks it though, it might be a itch-autoplaying-game issue because I can’t replicate it on my machine.
Yeah due to there only being 4 minigames, it tends to repeat a lot since I didn’t implement some kind of deduplication. I was considering instead of it being completely random, it would shuffle the list instead which would prevent duplicates. I intended for the clock tips to be smaller because if they were too close together, you could move them both at the same time, but I think I made them too small in the final version :-)
Comments
Good start to a microgame collection. Of course it would have been nice to have more of them, but what can you expect from such a tight work window, if anything 4 games is already very impressive. I had no idea what to do for the avoid the gaze one though, seemingly winning or losing at random.
Found it funny that I would get the spaceship one 10 times in a row :v. Not a complaint, just had a chuckle.
I couldn't get it to work in Firefox also, so I just downloaded the offline version. (Which seemed to also have no leaderboard?)
Good job, wonderfully done. I am curious to what the leaderboard looks like though.
When I ran the game on Firefox (on Windows), the game would error out over something to do with the Leaderboard server, (Cross Origin Isolation was mentioned) but only if I didn't launch the frame in a new tab. I played the game on Edge instead, but there I discovered a bug (with the game) where you can launch the game by scrolling the scroll wheel, and it causes the game to launch in a glitched, graphically inverted state. The Leaderboard didn't work for me as well in either browser, but it might be a configuration issue.
Regarding the game itself, it was fine. I would have preferred if the game wouldn't randomly serve up the same game multiple times in a row, and the lack of a proper transition out of the mini game when it is completed or finished was jarring. But the mini-games were well executed, even if a little simple, and mostly easy aside from the clock one, which I occasionally failed because I forgot that the clock arms have to be moved at the tips.
Regardless, this game made great use of the 120 seconds theme, and good use of the transition theme. (The lightning bolts were a nice touch) And as a WarioWare fan, you managed to do a good job of replicating it for this game jam.
Thank you for playing! I unfortunately didn’t test it with Firefox (although Chrome thinks my CORS is correct, thanks webdev). I’m not sure why launching the game using the scrollwheel breaks it though, it might be a itch-autoplaying-game issue because I can’t replicate it on my machine.
Yeah due to there only being 4 minigames, it tends to repeat a lot since I didn’t implement some kind of deduplication. I was considering instead of it being completely random, it would shuffle the list instead which would prevent duplicates. I intended for the clock tips to be smaller because if they were too close together, you could move them both at the same time, but I think I made them too small in the final version :-)
finding winner too hard pls nerf
Fun game, the door minigame in particular looks super good
Cool game! Fairly simple and very fun to play! Well done :)
A nice quick game! I was a bit confused by what I have to find sometimes, but I got there eventually!