Thank you! Yeah I'm planning on increasing the turn speed when I do some updates!
a_welsh
Creator of
Recent community posts
Really interesting game! I love the art style, and the ambient sounds really add to it as well. It's a super interesting take on the foddian genre. It might just be me because I get distracted easily, but adding a pause at the end of her responses where it waits for input would be a useful addition imo!
Really good game, and it's really cool to see what you all could do without using a game engine! I've seen a few others mention it, but I think it would be even better if there were an indicator to show the direction you were about to teleport in - sometimes I couldn't tell how far I was able to go. The music and art are really great!
This is my entry for Ludwig Ahgren's Ludwig Jam, a game jam where everybody was tasked with making a Foddian style game. I decided to make a game where the player collects items (flies in this case) and brings them back to a home base as fast as possible. I themed it around frogs due to the terms "Twitch Frog" and "Youtube Frog", and of course because frogs are just cute. There is both a WebGL build and a downloadable build for Windows, however the WebGL build doesn't have the video playing on the TV due to some issues I ran into with the build. I took this jam as an opportunity to learn, and tried some new things such as rigging a model and editing a trailer. Everything apart from the 3D models is done by me. The game is meant to be quite difficult, in order to feel similar to games such as Jump King and Getting Over It.
Play the game here:
https://andrewwelsh.itch.io/twitch-frog-frenzy
And watch the trailer here: