Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

andrybak

4
Posts
1
Following
A member registered Aug 10, 2024

Recent community posts

(3 edits)

Played through the campaign and just over half of the challenger mode (so far). It's fun.

Wishlist:

  • When scale is really small, creating a belt across the factory is a bit tedious, it would be nice to have a way to create belts longer than one tile.
  • A way to move a tile over. There was a couple of times, when I realized that the rest of the factory won't fit, so I had to delete-recreate-delete-recreate an "already solved" part.
  • Save/load system.

P.S. Found the debug inputs 1-2-3 to control the speed after writing the review :-D
P.P.S. Forgot to add the screenshot


Played through the normal difficulty to the end, enjoyed it a lot. I wish there was a bigger difference in defence tactics of different sizes, which weren't matched in size to the red enemies. Arguably only the smallest has a "defence" move, which isn't that much different than just running around. For example, what if the dynamite had some debuff effect on enemies of the "wrong" size?

The "a bunch of items on a table" scene reminds me of Fido Dido on Sega.

Running in a browser + WASD + Ctrl to "grow smol" = Ctrl+W to close the tab 馃槵