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A jam submission

Color FractoryView game page

A color factory puzzle/simulation game made for GMTK Jam 2024
Submitted by lisyarus (@lisyarus), tfwhjkl — 21 hours, 43 minutes before the deadline
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Color Fractory's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1874.0204.020
Overall#3103.9933.993
Creativity#4954.0004.000
Style#8293.9613.961

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game features a factory that operates on multiple scales, kind of like a fractal.

Development Time

96 hours

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted(+1)

This feels so pollished. Also great work with the color scheme. It feels very zen.

Submitted(+1)

Really well done. The controls can be a bit janky but overall it’s really polished. Reminds of Shapez. One of our first ideas was somewhat similar but we thought it would be overdone.

Submitted (3 edits) (+1)

I think this is the most time i’ve sunken in a game this jam. Too fascinating to watch the shapes go! Never played any of the “conveyor-factory-type” games (apart from maybe Opus Magnum), it turned out to be super addicting. Also, big thanks for letting me split tiles indefinetely, was more fun without restrictions.

And don’t get me started on custom small engine and on the complexity of the idea, doing this in 4 days is beyond impressive, hats off.

Developer

Thank you so much!

Submitted(+1)

this was perfect for me, someone who has always wanted to play factorio and can't afford it. nice work!

(1 edit) (+1)

Lots of fun! Good work on the level design to force some careful thinking while expanding on what you've already built. The little sounds and simple animations gave rise to a really nice game feel.

Submitted(+1)

Awesome take on the classic factory style game! 

Submitted(+1)

Really fun game, I like those kind of factory games so really nice execution

Submitted(+1)

Absolutely LOVE games like this like Shapez, the recursive factory idea is really good!! And huge respect for making a game so fast using what looks like a custom engine!!

Submitted(+1)

encountered a bug where placing a 3x3 on an extractor and then deleting it makes it impossible to extract from

Submitted(+1)

I loved this take on the theme. And the visuals were amazing!

Submitted(+1)

Really cool concept and execution !

Submitted(+1)

Awesome game! Very well polished and it just looks great I had some fights over the controls but for a game as complete as this, it was nothing I really enjoyed it and I could totally see myself buying this game if it were on Steam or something, pretty cool!

Submitted(+1)

YESSS! Wow this is so well done. At first glance it's just another one of those factory games, but being able to put down the squares to zoom in and out makes it a whole new thing!

Submitted(+1)

This is SO COOL. It's like factorio conveyor belts on steroids... which is a hard feat to achieve! Fits the theme perfectly, styling looks great and the puzzles are great. Well done!

Submitted(+1)

I really enjoyed this submission, Very cool! I got hit by the colour source deletion bug, but it was pretty early so I just retried. Well done!

Submitted(+1)

Since I first saw this game on Twitter (X) I was hook by how interesting it looked! Specially thinking about how you implemented it on code! ...and I'm not disappointed!

At first I thought that I broke the game because I couldn't find a way to place and remove the connections, but once you get the idea, it is really good. The Grid adds a really cool layer to the design phase of your factory, I think that it allows for replaying the same levels with different configurations.

I really liked it! Congrats!

Submitted(+1)

I did not get it at first but once I understood it it was fun!

Great game! :)

Submitted(+1)

Looks very clean and just feels clever and polished! And especially love the audio design, the clicks and clonks just feel so comforting for some reason hahah, well done! :D

Submitted(+1)

Great work! The idea with the increasing field really is not trivial. 

Viewing comments 38 to 19 of 38 · Next page · Last page