Thank you for your feedback. We want to improve it quite a bit after the jam, so that it get's more clear what to do and more fun to play. The mechanic with tasks that have a progress bar is not mature at the moment. It was intended to simulate that part of films where an agent plucks in an usb stick into a computer and has to wait until the person that assists him digitally to download a file, upload a virus, whatsoever. Without description and without chance to improve the download/upload speed it doesn't seem to contribute to the fun factor at all.
angelo11k
Creator of
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Thank you very much for your constructive feedback! I saw the record of your stream this morning around 9 am CEST and was glad to hear that we could produce a little bit of fun in the end, even though there is a bug in the task list.
We had a lot of ideas during the game ideas brainstorming phase and while implementation. A step-by-step tutorial, a progression system where you can level up or activate some perks, up to full elaborated agent stories where you have to track the progression for a while and influence the outcoming through manipulating some map elements beforehand or just-in-time. The timespan was really narrow and we could only focus on a couple of things in the end.
As this is my second project overall and my first game jam at all, I'm totally happy with the outcome. Thank you very much for hosting the Linux Game Jam, it was really exciting. I'm really looking forward to take part again next year.