Play game
Spyce Town's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Linux compatibility | #3 | 4.889 | 4.889 |
Intention | #12 | 4.222 | 4.222 |
Presentation | #13 | 3.778 | 3.778 |
Overall | #15 | 3.911 | 3.911 |
Implementation | #18 | 3.556 | 3.556 |
Completeness | #26 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The art, sound and music are excellent! And I think the idea is solid. Too bad you didn't tell the player how to play. I got a menu to pop up a few times, clicked something, seemed like a progress bar popped up, but then I proceeded to lose reputation anyway. Kinda frustrating.
Thank you for your feedback. We want to improve it quite a bit after the jam, so that it get's more clear what to do and more fun to play. The mechanic with tasks that have a progress bar is not mature at the moment. It was intended to simulate that part of films where an agent plucks in an usb stick into a computer and has to wait until the person that assists him digitally to download a file, upload a virus, whatsoever. Without description and without chance to improve the download/upload speed it doesn't seem to contribute to the fun factor at all.
Gosh, this one is a tricky one to write about.
I think I like the concept, but it took me a long time to work out what I was doing, and whether the things I was trying were having positive or negative impacts. Tutorialisation and fine tuning pacing are hard to prioritise during a jam!
I'm still not sure whether the icons that appear after completing a task are something that I'm meant to interact with or whether they're a visual bug. The way that offscreen tasks are positioned can sometimes make a task jump from a corner to behind the agent list, making it easy to lose track of tasks positioned to the left the camera. There were also cases where it was easy to click on a tall foreground structure when the task was for a background building.
I felt like like I got the hang of it in the end, and was able to complete maybe 60 tasks. When power and camera events get chained together in quick succession, it felt very rewarding to successfully perform those tasks.
I found myself wishing I had a mini map and maybe the ability to move the camera faster, but on the whole, I enjoyed the game once I got the hang of it. It just took me 5 or 6 deaths to get there.
Thank you very much for your constructive feedback! I saw the record of your stream this morning around 9 am CEST and was glad to hear that we could produce a little bit of fun in the end, even though there is a bug in the task list.
We had a lot of ideas during the game ideas brainstorming phase and while implementation. A step-by-step tutorial, a progression system where you can level up or activate some perks, up to full elaborated agent stories where you have to track the progression for a while and influence the outcoming through manipulating some map elements beforehand or just-in-time. The timespan was really narrow and we could only focus on a couple of things in the end.
As this is my second project overall and my first game jam at all, I'm totally happy with the outcome. Thank you very much for hosting the Linux Game Jam, it was really exciting. I'm really looking forward to take part again next year.
Game jams often require you to scope down in order to meet the deadline, and I feel like you should be proud of the work you've done, especially if this kind of development is new to you :)
I am not entirely sure of what this game wants me to do, but i feel like a lot of effort was put into this and the presentation is pretty nice! cool game :)
Hey! Thanks for taking the time to play our game. I agree that it’s challenging even when you know what to do. The trick is glancing around the edge of the screen for icons and move toward them. Click on the area with the icon bubbles and then select the correct command action. All before the time runs out. If you love a good challenge, this is your game!
Sounds great! And also stressing, but fun! Very nice game! Thanks for replying to my comment :)
It took me a bit to figure out that I had to click well below the bubbles to get the menu to show up, might be some mouse cursor detection issue there.