Hey this is pretty fun. Looking forward to what you have in store next.
ANIM•ACE
Creator of
Recent community posts
maybe im stoopit but z is making me do a dash rather than absorb anything. Also x does nothing. Also it's kinda annoying holding space to jump. I'd rather it be z to jump, x to attack, and c to absorb. But you got a nice style going here and besides those key mappings good controls. Looking forward to whatever's next.
You got a nice game going on here. Great presentation and etc. If I could make a suggestion though, the jump should be higher and there should be more friction when running. Half the time I felt I had to just tap the arrow keys. Also there should be a button to hold yourself in place when you shoot. Maybe if you facing an NPC and close to them and try to shoot them, you talk to them instead. But cool game so far.
This game manages to evoke feelings of Ikari Warriors and some installments of Contra, and that itself is awesome. Some things it needs though.
>more over the top death sound
>online multiplayer, or at least LAN
>some parts of the game are blocked off until you defeat all the enemies in that area
But this game is so good, that you have earned my dollar.
I did a Hadouken motion and the game crashed. Here is the error log:
22/04/2016 21:37:38
Tipo: System.NullReferenceException
Mensagem: Object reference not set to an instance of an object.
StackStrace: at Onanim.TrafMinimal.Personagens.Lourenco.Estados.EstadoTrafFrenteEmPe.Update(Int32 frameAtual)
at Onanim.TrafMinimal.Jogabilidade.ControladorEstados.Update()
at Onanim.TrafMinimal.Entidade.Update(Int64 frameJogo)
at Onanim.TrafMinimal.Personagem.Update(Int64 frameJogo)
at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Onanim.TrafMinimal.Programa.Main()
##########################################################