I did a Hadouken motion and the game crashed. Here is the error log:
22/04/2016 21:37:38
Tipo: System.NullReferenceException
Mensagem: Object reference not set to an instance of an object.
StackStrace: at Onanim.TrafMinimal.Personagens.Lourenco.Estados.EstadoTrafFrenteEmPe.Update(Int32 frameAtual)
at Onanim.TrafMinimal.Jogabilidade.ControladorEstados.Update()
at Onanim.TrafMinimal.Entidade.Update(Int64 frameJogo)
at Onanim.TrafMinimal.Personagem.Update(Int64 frameJogo)
at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Onanim.TrafMinimal.Programa.Main()
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