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Ankhrono

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A member registered Apr 25, 2017 · View creator page →

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I'll fix that in a bug fix here soon, thanks!

I wrote a walkthrough and the enemy you are looking for is the Halloween Enemy.

There is also some in the battle sprites of the final boss of the Khrono Tomb.

Surprisingly, no....  I'll have to add that to the list to do at some point.

The thick glasses was just a meme that no one can tell who she as a Magical Girl with them on.  

I'd like a game with older looking Magical Girls too!  Like with Mira Co Rescue, just gotta do it myself if I want content that I'd like to see.

Thanks! The peril bondage kink is something that will certainly carry over in my projects, so no worries there.  

Thanks for the support!

Having the main character with supporting character allows various roles and opportunities to see more peril during combat too so I like having the variety.

And I'll always have the defeat scenes and gallery be unlockable by beating content and not purposely losing to see everything.  If people want to lose they can and there will always be ways to 'retry' and not send them to a permanent game over screen.  Thanks for commenting!

Yeah, the character here has assets that were more or less a style study for having quite large breasts (Momofuki Rio).  Is the 2024 art in the images section also too much of a departure from what you're looking for?  Sort of curious.

Whatever I work on next will have the same kinds of themes going on as Mira Co Rescue, although hopefully with a bit more refined focus.

I mean, I say MILF but I guess I just mean an older woman with more curves.  Mira and Selena in the 2024 have slightly  more curvy body types but this was a concept art I drew of such topic with an older magical girl.  In this case they were a mom though.  (It's almost like the games are starting to reflect my age...)

Not sure if this is exactly what you didn't enjoy.

Thanks for the support!

I think you can find my subscribestar.adult by searching for AnkhronoGames.

Good times!

Yeah, the MILF magical girl setting was just a potential project to put an example forward rather than it just being 'a new project.'  

I've been considering different engines and have been looking into other games with similar mechanics.  A big one is Magical Girl Luna's Misfortune by Namasute Kobo, although that one features only one character.  Always interesting in seeing what the community has been up to since I first started this project and people have made all sorts of wild things.

Thanks for commenting!

Yeah, while I still have a lot of ideas to put into Mira Co Rescue and have plenty of planned content, the quality is so varying from start to current content it would probably be best to start fresh.

I agree that it is a surprisingly underutilized.  Since Mira Co Rescue would potentially be ending, I think moving to something completely different would be best for the next project.  Mostly testing the waters to see what folks think.  

Thanks for offering your opinions!

I wondered why when I was building the latest update it had repeats in the folder.  The naming convention was all over the place.  I'll fix that in a bug fix soon.  Thanks!

Some of the newly added images in 0.5.2 are only accessible through the gallery.  Please read the walkthrough for more information.  I'll be adding a section for 0.5.2 soon.

I am working as the programmer for Re:Strain.

Still planning on returning but for now I am focusing on raising my child.

No worries.  I will hopefully post another development log soon; however, things have been quite busy with the kiddo and my day job taking an increased amount of my free time.

This is just a placeholder for future content.  There are a few spots in the game like that.

(1 edit)

It blends in well by sitting just above the blue link fir "More Information" on the main page. 

Patreon

Not yet, just slow progress due to raising a child taking priority.

I've indicated on the front page that the game is currently in hiatus due to raising my child.  It may be some time until I have the time capacity to dedicate towards the game again but for now it is on hold.  I will be returning to the project again in the future.

It has some provided saves that are checkpoints for different unlocked content since this is a WIP project.

It is on an extended hiatus as raising a child takes up a surprising amount of free time.

This boss seems to keep saying, "This isn't even my final form" a lot....

Currently there is only one encounter with Limu but there is additional scenes planned for her in the future.

I need to make another dev log soon explaining the situation here on itchio but progress is technically on hiatus again due to raising my kid and having very little free time between them and my 9-5.  More info soon!

Ah, a good alternative for all those asking about an android version.  I still don't have an android device but thanks for the information.  Not sure why that scene in particular would cause a freeze though.  All the plugins and such work with joiplay?

It seems that with how the gallery is set up it far exceeds the 1000 file limit that the browser version on itchio can handle.  The version on the other website is outdated from the looks of it but probably doesn't run into the file limit issue/uploading cap.

With raising the kiddo updates have slowed considerably as we balance the lifestyle changes they bring.  I do my best to make dev log updates when I can; however, progress is currently on hiatus as we get things back up to speed.

The webs in there are leftover from the raid on the Khrono Manor.  The spidergirls were involved along with a bunch of other monster girls and monsters.

Wow, has it really been 5 months since I last posted a dev log on here?  I'm mostly active on twitter where I am posting art updates and such. I will try and post a dev log here in a little bit.

Still working on the PC version and I do not have an Android device for testing purposes so at the moment, no.

Eventually, with the kiddo growing older and taking up more of my free time the game project has taken a bit of a back seat while I deal with the ever changing schedule.  The month of march is currently in a full hiatus as I focus on the kiddo and hopefully be back to working on the game again in April.

Art updates on the art twitter are much more regular vs posts on itchio so be sure to check there as well.

There is a walkthrough that contains all the content in the game if you ever are curious where something is.

The gallery can be accessed after you complete the Forest Path and receive the Key Item (Ankhrono Replica).  Use it from your inventory by selecting Items -> Key Items -> Ankhrono Replica.

I can make an alt for that, sure!

I'm going to see if I can get that fixed in a bug test as another user was reporting it.  I think something caused a variable to get out of sequence with the debug room.

The NPC you were seeing was to trigger the Khrono Tomb's boss defeated which I think is causing some issues.  I forgot they were standing there still in this build vs hiding some of the other debug stuff, oops!

Thanks for the report and sorry for the spooky!

I will be updating for bugs, but since the debug room is a temporary thing the bugs are mostly quirks I can either quickly fix or just resolve later.  (The missing image bug would be a quick fix, the sequence breaking is something I'll fix in the final build)

I'll be working on the rest of the artwork that needs to be done and then working on the entire zone at once rather than breaking it up like the Khrono Tomb to avoid any sequence breaks that are already appearing in the debug room.

Thanks!

Thanks!

Which warp point is this in the Khrono Tomb?  Is it warping out of the Khrono Tomb via the Ankhrono Replica or one of the mid dungeon points?

Is this off of a previous save before this new build or one from the provided saves?

How many options is the warp point giving you and how much of the Khrono Tomb have you completed?

Yes, you access it through the Gallery from the Ankhrono Replica in your Key Items.