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anthony_xue

7
Posts
3
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A member registered Nov 08, 2020

Recent community posts

Hi! So, in general the plugin works excellent. Now recently, I've been looking for a way to also display the various extended stats, both those internal to RPG Maker and those offered by VS in their Elements Status Core (which I understand is part of the PWYW sample game).

The Elements Status Core offers some kind of sub-window collection with 5 categories (general, parameters, properties, elements, access). I would like the LTN Stats & Skills scene to be integrated with this, but it seems that the "categories" window only allows for draw data, not for scene calls.

So, is there either a way to integrate LTN S&S into the Elements Status Core that I'm missing, or alternatively, expand the LTN S&S scene so it can offer such additional data?

I know it's asking much. If it's too complicated, I'll probably go with two different points in the Main Menu, e.g. "Character I", "Character II" or something.

Thanks for the continued support!

Well, then there must be an issue with your notifications, because I had a follow-up question in this thread: https://itch.io/t/3672771/stats-skills-questions - that was over a month ago and there was no reaction at all.

The issue with the Skill Learn System plugin is more or less resolved. Because both plugins use the term "Skill Points" for their respective advancement methods, the points gained from both plugins actually add up. I'm not sure there is a way to resolve this without renaming the Skill Points.

The Skill Learn System plugin seems to be part of Wave 5: http://www.yanfly.moe/wiki/Skill_Learn_System_VisuStella_MZ

I have a new question though, but for visibility reasons I'l do this in a new thread.

(1 edit)

(For reference: I managed to trace this bug - the issue is caused by Visustella's "Skill Learn System" plugin - it also uses the term "Skill Points" in its skill purchase system and gives characters a fancy 100 points per level. So much for inflation. Can be circumvented by setting the "per level" points in either plugin to 0, I have yet to determine further interactions.)

Hi, just a question, as indicated by the title - there has been no response to any question for weeks, so can we still expect any? I hope all is well and this is just a temporary setback.

I would have another weird bug for the Stats + Skills plugin to report (my characters all gain +100 skill points per level), but I'll put that back until we get a sign of life...


Best regards

Yes, I know what's going on there and that the plugin is the cause. That's why I'm asking here for troubleshooting suggestions.


After two weeks, though, I'm not sure I will ever get an answer :-/

Thanks for the explanation, very helpful!

Adding to this, I wanted my custom stats to define the main stats, e.g. make the actor's HP depend on their Constitution etc.

I assumed I could do this via VisuMZ's Core Engine and used this command:
<JS MaxHP Flat: ( $sl.getStatLevel(1,"brw") * 2 );>

However, this causes a ton of error messages in the dev console at startup about "maximum call stack size exceeded" (see the image). This happens even in an otherwise completely clean project. Do you have an idea what's going on and how I could deal with it? Or is there a better way to achieve this result? Thanks a lot!


Hi. I'm trying to access the stat and skill levels as well. Judging from previous answers, the commands seem to be

$sl.getSkillLevel(1, "melee") >= 30

and

$sl.getStatLevel("str") >= 10.

This leaves me with these questions:

Is there a way to access the stat/skill levels of other actors besides the first? For instance, assume I have a "Pick Locks" skill, and I want to check the skill level of the actor that is meant to try to pick the lock. Or the party has to pass a narrow ledge, and every member has to make a check of their "Climbing" skill. How would I go about implementing such checks?

Besides that, I noticed there is a Notetag for equipment to increase custom stats. Is there also a way for equipment to increase custom skill levels?

Thanks.