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Movement is a character controller I control completely manually, I agree that the falloff is quite harsh and I'll keep it in mind that it needs a few tweaks! 

I noticed the stutter with the fire,  but couldn't find a fix (outside of the github issue saying it would be fixed in future versions) I will look into fixing that though. Seems to work fine in the editor.

Having a blast with godot after I stopped using a certain other engine! :)

Yep, I've heard it becomes an issue only in a web version. I didn't touch particles yet, so I just share what I've heard :)